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The October inflection point for vibe game development

https://simonwillison.net/2026/Oct/28/vibe-game-development/
Counter-point: I played the games that Mr. Willison said "didn't suck", and I can confirm that they actually kinda do suck, really bad, and I was really bored, overwhelmed, or a strange mixture of both, throughout the gameplay of them.

We need to not glaze it so much. It's cool that a rock put these demos together, but they're not "really fun". Not even close.

Also, it's been easy to make not "really fun" games since the late 90's with no-code game maker tools. Klik & Play anybody? The only difference is now, thanks to the hard work of Three.js and browser tech contributors—the graphics are better.

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To keep some perspective, I encourage people to name one single cultural artifact (picture, video, game, music, book, etc) that was improved, or made substantially possible, by AI. Ideally something that has moved you or provoked a lasting response.

Then try to think of examples where Generative AI has betrayed a lack of creativity or care from the creator, and thus left a sour or ambivalent impression.

Personally, I can't do the former and the latter is depressingly easy.

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Everything Everywhere All At Once.

A couple of years ago I predicted that an award winning movie would eventually be made that used generative AI as part of the production process.

Then I learned a VFX artist on that movie used Runway's AI-assisted rotoscoping tools (though notably not generative AI, so I guess my prediction hasn't resolved yet) for the emotional sequence with the rocks.

https://www.techbrew.com/stories/2023/03/09/this-ai-startup-...

(I'd argue that the armies of orcs in the Lord of the Rings movies are a ~25 year old example of AI usage in movie making, too.)

Photoshop has had AI-assisted cutting and context-aware fill for several years now. These are things that professional artists use every day. By these standards the majority of posters, adverts and print media for the last couple of years will have used AI somewhere in their development.
Okay, better answer than I expected to be honest. TIL.

I guess I should refine my question to be about text to media specifically.

Likewise for the orcs I guess. Maybe its just going to be a matter of degree and any test I come up with have exceptions and counter examples.

There have been a few cases of generative AI being used in movies and TV but they've been called out pretty loudly, definitely not award winning.

The worst example I've seen was the title sequence from the Marvel show Secret Invasion in 2023, which I think was the worst show Marvel have put out (independently of the awful title sequence.)

I've got the impression that concept art for movies is heavily AI generated now. Directors like being able to spin up a visual concept from a prompt as part of the development process. The concept artists are really suffering.

I mean, this is 100% "no true scotsman". It feels like we're more or less peaking with the current algorithms for making llms but people are going to figure out how to usd them more effectively and you just won't notice the gen-ai effects.

Right now you have failsons like musk bragging about his terrible "one shot" short films but people who use them with more subtly and with actual skill will just look like anything else being produced.

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Counterpoint: trying to use Opus 5.5 to generate game design ideas, and it still sucks so much. It is always trying to see steer me into taking definitive decisions, while I'm trying just to explore the design space and compare various ideas against each other. Muddled, incoherent text, and not following my instructions make the process infuriating, and not very useful.
I can’t speak to Opus, but I’ve noticed Gemini is also less enjoyable to talk to and 2.5 was really the peak there. I assume that they’re converging on business use-cases like programming, which harms the model’s ability to be creative and make unsuspecting connections.
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Wow, we really do live in the worst timeline. At least a lot of gamers are rallying against generative “AI” slop assets, and indie devs are largely against generative “AI” in general. But yikes, this is just unfortunate.

I don’t want the games industry to be polluted with slop that has no soul. But also, I want opportunities for people to learn or just exist in game development via smaller projects. There is some market for web games, casual games, and generally small games. These markets can be great for indie devs and beginners. But if we lose that market to the slop machine, real people will lose a lot of these opportunities.

How about real people who want to build a game without first having to learn coding, audio design, visual design, and gameplay design?
Ok but then what are you actually contributing?
People already had avenues for that: visual scripting, pre-made assets, plugins that provide pre-built systems like inventory, etc.

But just like people who try to write a book without writing skills or paint a mural without ever having picked up a brush, it’s going to be an uphill battle and will likely fail. So to that end I ask: what’s the point? Why are the AI pilled so passionate about the increase in spam and slop and harbor so much disdain for skill, expertise, and dare I say, discipline?

I care because I like being able to make things, and I like enabling other people to make things.

I don't particularly mind if those things aren't very good. I want people to be able to build things, share them with friends, and have fun doing so.

I'm just not convinced that someone building a crap (or not so crap thanks to Opus 5.5) game hurts anyone else. Just like if you write a bad blog post I don't think it's harmful.

What's harmful is spamming other people with your unwanted crap. So don't ship bad games to Steam, don't setup reply bots on Twitter, don't spam Reddit with slop.

What about them? No, really, I’m not trying to be snarky, but what about them? Lots of people want to do lots of things. Plenty of them don’t want to put in the work. So what?

For the record, I was one of those people who wanted to make games. That led me to learn programming and eventually led to a career as a programmer. Lots of others with similar stories. But if you’d given a younger me an LLM, I may never would have developed those skills.

That’s one of my concerns. I have others, like effects on the job market, the general unfairness of all our data being used to train models we’re now expected to pay for, negative effects on the environment, and the way in which LLMs promote inequality and can potentially crush small businesses. How do these concerns weigh against someone who wants to make a video game but doesn’t want to learn how to make video games?

As a technologist, I see my life's work as building technology that helps people do things that they were previously unable to do.
Okay, sure - maybe. But how does that weigh against any of the other concerns? So we consume large amounts of energy, build lots of new data, emit more pollution, concentrate even more wealth and power in the hands of a few companies, and ruin the job market. Is that really worth it so some people interested in games (but not interested enough to actually learn!) can “make” games by prompting an LLM?

That’s the piece that’s missing from this and other analyses. At least in other cases it makes a little sense in automating work. But game development is a creative endeavor, and the health of our planet and the lives of real people are at stake. Can’t you at least weigh the downsides against the benefits?

This feels like Jurassic Park: “Your scientists spent so much time asking if they could, they didn’t stop to ask if they should.” LLM supporters act like LLMs are inevitable and talk about the benefits, even when they’re relatively minimal. But serious discussion of the risks and downsides is missing. And it has been missing for years now.

Hopefully you can build something that lets young people buy a house
God you people really can't do _anything_ except prompt huh?
My God, imagine having to learn stuff. Imagine having to care, having a burning passion inside, a message that you need to share with the world in any medium.

We can do away with all that. No need to strive to be a complete person, no need to grow, to challenge yourself.

All you need to do is snap your fingers. What do you mean you still feel hollow inside? You should have asked the machine to also give you a dose of Accomplishment for the task you didn’t put any effort in.

Oh no the horror of having to learn a skill needed to accomplish what you want!

I wonder if I can ask AI to make me a millionaire so I don't have to put in the effort to do it myself.

Are you saying you wouldn't take the million?

I dont need to milk a cow to enjoy cheese, or build a house to enjoy having one.

Some people enjoy and romanticize the process, and that's okay. Others aren't interested.

It already is polluted with soulless slop, and has been for around the last decade. Even Nintendo is nothing but a slop mill. Indie is the last bastion, and I personally am happy that more people will be able to develop games and bring interesting ideas to the forefront, not to mention modding and reverse engineered will make games even more customizable.
People who know less and have less experience doing things they don't understand are not likely to be associated with quality output.
its only a few months away when we'll be vibe coding GTA 7 full e2e - make no mistakes kinda vibe
and that too using three.js haha
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