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Counter-point: I played the games that Mr. Willison said "didn't suck", and I can confirm that they actually kinda do suck, really bad, and I was really bored, overwhelmed, or a strange mixture of both, throughout the gameplay of them.

We need to not glaze it so much. It's cool that a rock put these demos together, but they're not "really fun". Not even close. The UI is pretty thanks to the Claude Design's injected stylesheet doing a lot of heavy lifting.

Also, it's been easy to make not "really fun" games since the late 90's with no-code game maker tools. Klik & Play anybody? GameMaker? The only difference is now, thanks to the hard work of Three.js and browser tech contributors—the graphics are better.

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