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I wanted to show my gf the halo 1 campaign, so I downloaded the 30GB Masterchief Collection via steam. When I launched it, I was greeted with a black box. After 1 Minute it was a microsoft login screen that looked eerily like a browser inside the game. Since I couldn't do anything else, the game was stuck at a sub 720p resolution. I said fine Ill just create an account. Yea so mail, firstname, lastname, birthday, country, email and email verification code later I had to do captcha which is clicking and holding down a button. "Help us against the bots" it said. I unironically spent 5 minutes clicking that button, then being stuck in a loop with "please try again" while my gf just sat there watching me.

Well I turned off MCC and gave up.

I don't want to know what life is like having xbox hardware

This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

There's something seriously wrong in Redmond.

At least with linux, you can search on the web and find a forum post telling you the magic incantation. With Microsoft, you will be forced to consume some second-rate engineer's unmanaged, barely workable, edge case until it might or might not work.

Office on the web is a horror show this way.

It is strange to me that people are re-discovering this today, in 2026. Microsoft has always been half-baked, even in the 80s and 90s. Heck, my parents basically raised me (20+ years ago) by running a business fixing problems with Microsoft products for their clients.
I was able to take a 25 year break from Microsoft, from 2000 to 2025. Yet I was drawn back in because my son wanted to play Minecraft. This was the worst account process of any system ever invented, as far as I can tell. Plus in 2025 I had some interesting clients that are large corporations that use Microsoft as their core IT practice. The escape to the relative simplicity and consistency of AWS interfaces, from MS land, was the best part of the IT experience with that client. (With how much I've moaned and complained about AWS over the years, that last sentence is the most damning thing I can possibly say about Microsoft's products.)
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There were problems, but they were problems of a distinct and different kind.

Back in the early 1990s you'd get Microsoft Office from the store, as a box containing 10 floppy disks. And they had to put a lot of effort into testing it, because patching was impossible. And of course it was fully offline. Perpetually licensed, with paid upgrades.

The problems were instead things like "this notionally multi-user OS is just a single-user OS with a decorative login screen" and "any application can crash the entire OS" and "spreadsheets auto-run macro viruses" and things like that.

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I guess it’s surprising because how ubiquitous their products are. You’d expect them to be of better quality considering everyone is using MS software one way or another.
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Since some time around 2024, the problems started to grow way more numerous than they already were; the workarounds started to be disallowed; and more broken software started to be pushed as necessary for basic functionality. People were adapted to a certain level of breakage, but are seeing a different one.

Last time I remember them doing something similar was on the last days of XP / earlier Vista time. But it wasn't so bad at the time.

This is why Microsoft is good, there is an entire industry around fixing their nonsense. They are being a job creator!
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I remember windows 2000 being pretty rock solid. I used it as my gaming os for years while folks struggled with windows me and windows xp (IIRC, xp did eventually become pretty good)
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I would argue that Microsoft had a solid run for some years in the middle where their software was pretty good quality. I think it started with Windows 2000 and certainly lasted through the XP era. Windows 7 was pretty decent too. Their operating system was straight up trash before win2k and has been in steady decline for some years now. It doesn't surprise me that younger people are only now (re-)discovering that Microsoft operating systems are bad.
> Microsoft has always been half-baked, even in the 80s and 90s. Heck, my parents basically raised me (20+ years ago) by running a business fixing problems with Microsoft products for their clients.

I don’t see that as support for the claim that Microsoft’s products were half-baked in the 80s and 90s.

If Linux had sufficient market penetration in small business, I bet you could run a successful business fixing problems with Linux products, even today.

(It may be a bit of a stretch but you could even argue Amazon is making serious money supporting big companies with their Linux problems)

counterpoint: in my experience, the low level Windows OS primitives are less buggy than low level MacOS primitives.

They're weird to this unix-head, but generally not as buggy as in MacOS.

But I don't think it contradicts your point. This is just a rare exception to the true general rule.

Windows 2000,XP,7 may not have been perfect, but they were leagues better than the state of the art today.
That isn't true. Microsoft has made some genuinely good software over the years.
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microslop before invention of slop
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Azure is also such a mess.

10 redirects to get to the portal, when creating an account/etc. if you do one thing wrong it might just disappear from a tenant or not bind properly or something and then you gotta do it all over again (happened last year)

I just don't know how this is possible, why is everything so broken?

And the official auth URLs are always such random crap that I'm surprised people don't get phished left right and centre.
No owners, no responsability, no incentive to fix it. Ticket grabbers and checklist markers.
https://news.ycombinator.com/item?id=47616242

This is why.

TLDR: complete incompetence at all levels

You know whats the cherry on top? I got it working today and you have to download the actual halo 1 campaign as a DLC from inside or outside the MCC game. Even if I got it working yesterday, I'd have to wait for another download. What the 30GB MCC does initially is still a mystery to me.
I looked into it and apparently just the launcher itself is 16GB because it's filled to the brim with extremely oversized videos and sound files, on top of an already overweight base.

All this is supposed to be the peak of game dev prowess. We've had like 50 years of game dev just to evolve to this. It's not just huge launchers - almost everything AAA that's made today feels like it was designed to appear flashy at first glance in some meeting for people who have no idea what they're looking at, while performance, technical features, and the most basic user experience considerations are thrown out of the window.

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Why don't you literally just pirate it.

You already own it, so it's not even immoral.

The bad part is that Microsoft (generally) used to have some of the best QA in the industry, and that was somewhat extended to Xbox. But they laid off their QA team a year or two ago because "AI will change everything!"
> But they laid off their QA team a year or two ago because "AI will change everything!"

They gutted QA in 2014, ending their software development engineer in test positions, and suggesting the developers should test their own code to get velocity.

Subsequent releases were worse than before, and things have compounded since then. Hard to say that laying off the rest of the team made a noticable difference.

Oh thanks for the correction/supplemental information. The gutting you're referring to might be the huge lay offs that I'm thinking of. Possibly conflating the recent AI driven layoffs with those from 12 years ago.
>The bad part is that Microsoft (generally) used to have some of the best QA in the industry

Blame Satya Nadella. He fired testers and turned customers to helpless beta testers.

Yeah based on your comment and the others, it seems he did an initial purge in 2014.

QA doesn't get enough love :(

QA got laid off all decade ago. It's been 10 years of bugs like this weeks breaking boot on Dell's.
Thank you for the correction! I think I was conflating the two (having heard about the one from 2014, and then also hearing about the more recent rounds, and not recognizing they were different)

I've edited my comment to correct this. Cheers!

This definitely does not extend to games. I remember microsoft games having terrible UX over a decade ago (not the game, the account garbage around it).
So, I've had a pretty shit time with Microsoft products over the last ten years, but it wasn't quite as bad 5-7 years ago. Our disagreement on that might be that I'm only in my late 20s, so if you're older than I am, or had newer consoles than I had around that time, I might be a little more tolerant of jank.

But according to the other replies, it seems Microsoft has been purging QA for years now.

>> There's something seriously wrong in Redmond.

Is it? People are buying this crap, why should MS spend more money to increase quality? They will receive the same quarterly revenue but with lower profits. Shareholders will not be happy!

>With Microsoft, you will be forced to consume some second-rate engineer's unmanaged,

Or, you'll find the official Microsoft documentation, but will just be out of date, or wrong, or otherwise will not reflect the actual Microsoft product in front of you. It's baffling that people say Linux is hard when I never need to work so hard to get basic things to work as I do with a normal Microsoft product.

Microsoft is basically Oracle Lite. Oracle is not a software company, it is a government contract fulfilment company with a specialisation in software. Its function is to get money and the engineering department is only an excuse to tick all the boxes on a given contract so it can get paid. Microsoft is the same but also does corporate clients. The rest of us get the scraps.
I don't have much to add except that people have the idea that this is a new low from microslop thanks to vibe coded Devs but it's really not. There has been for so long a culture of contractors being treated as printers. Then never given a long enough contract to receive any benefits because it is cheaper. Way and repeat. Nothing is fully understood and nobody knows where the focus needs to be. No wonder everything is in a state that it is. Garbage.
It’s like they dump “bad at programming and don’t care about it” juice right into the water supply.
All problems with Microsoft products are design and intent problems, not engineering.
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> This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

> There's something seriously wrong in Redmond.

I'd say: There is something seriously wrong with the people buying this shit since over 40 years.

It's not like Microslop products weren't pure utter trash already decades ago. They got worse over time, especially lately with "AI", that's true, but nothing ever changed substantially.

I pretty much doubt it's incompetence.

It all has been looking like a deliberately ill intent for quite a while.

This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

When you try to save a short-term buck by offshoring your workforce, you end up with long-term problems and brand damage.

And now vibe coding is the new offshoring, so we can make things worse at scale!

When did the offshoring happen, because Microsoft has been bad for a long time. Even in the 90s there were so many BSODs.
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> This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

AKA: Slop. Microsoft was publishing slop before LLMs were even a thing, it's no wonder they were so eager to jump on the AI bandwagon once it showed up. Their company is uniquely set up to take advantage of a slop generator.

Microsoft stole my copy of Minecraft.

I had bought Minecraft before Microsoft bought Mojang, and eventually I was forced to migrate my Minecraft license to a Microsoft account.

After I had successfully created the account, logged in, and transferred the license, and ONLY after I had transferred the license, I was suddenly locked out of my account until I provided a phone number.

I will never buy a Microsoft product again, and I think I've done a decent job reducing the amount of their stuff that other people have bought, as well.

I tried to simply purchase some Minecraft thinggy for my kid and Microsoft sent me through what seemed to be a 70 step process of logging in, captcha, authenticating, verifying, logging in again, trying to buy, getting blocked, captcha, authenticating again, E-mail verification, online verification, blocked again, contacting support, authenticating, talking to their fraud team, re-logging in, captcha, authenticating, E-mail verification... All the while, the browser is redirecting between Microsoft and Xbox websites (I don't even fucking own an Xbox--this is on the PC).

Anything that touches a Microsoft account is fraught with horror and pain. Which is why the idea of requiring one in order to turn on your PC is ludicrous.

As they say, the day Microsoft makes something that doesn't suck will be the day they start making vacuum cleaners.
My original Minecraft account got lost in all these shenanigans as well.
Bought Minecraft on one of the first survival mode releases back when Notch was streaming himself making the game and Microsoft stole this from me. I'm not particularly sad about the digital access itself but this low-key meant something to me :|
Happened to many people. The system claims it's because of some suspicious activity but everybody who gave in to this blackmail and submitted personal details said that after logging in there was no notice of anything suspicious.

since this is a game it's probably mostly kids whose identifying information Microsoft is hunting for. I can't believe it's legal and the company was not sued yet

me I just pirate it now, never played on servers anyway.

And this is why you know age verification is not done to make sure kids are protected.
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I've had this happen with at least three accounts, the most recent one for the purpose of playing Grounded with a friend. IIRC, between registering and trying to log in, my account was flagged for suspicious activity and required a phone number.
> Microsoft stole my copy of Minecraft.

Microsoft stole two of my accounts.

I bought Minecraft in the alpha days when all you needed was a username and password. At some point they mandated an email in the years I wasn't playing and later found out I could no longer sign in.

I bought a new "copy" and lost it because I didn't migrate to a Microsoft account. I didn't migrate because I assumed it was just a scare tactic and I wasn't playing at the time anyway. When I later wanted to play they stopped allowing me to log in.

When I look at the top selling games[1] and see Minecraft in second place with 400 million, I wonder how many of those are the same people buying it again. I'm sure nobody bought Super Mario because it would stop letting them sign in to play offline.

[1]: https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...

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"Give us your phone number or we will hold your minecraft account ransom"
Happened to me every time I ever made a Microsoft account. It works for one day, then some fraud process runs overnight and if I try to use it the next day I need a phone number. Good thing I first discovered this on a throwaway account.
Remember when people were allowed to share phone numbers? Like it was actually the norm
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This is the same effect of wanting to watch an old film... If you want to do it the legit way, you will have to face all kind of hurdles, starting from finding a service provider that might have the film, then forget about all the modern audience "edits" they put on these things, at times the quality isn't even good, the audio tracks are messed up...

So you either give these jackals at least 30 to 60 minutes of your life (plus money) for the luxury of using their crap services and obtaining a half-assed version of what you want, or you just go to good old Forum McTorrent and get what you actually want for free.

The streaming service is a Cathedral: You've paid your tithe to the temple of HBO Max? Marvelous, please come in, my child and gaze upon our wonders! What? James Cameron's True Lies? It is not in our collection, please remain here and we can watch Commando together! It's just as good!

The digital copy is a Bazaar: You wander the booths of Prime Video, iTunes, and... Fandago!?! They assure you their copy of True Lies is the best! Ignore that other booth... you may save $2 but are you certain that video will still exist in a year?

And the whole time you know that just under the bazaar is the Underground/Black Market where all is preserved and all can be had, but you'll need to work for it.

Just a minor correction: Commando is superior to True Lies ;)
From a moral PoV pirating old movies isn't a big issue, especially in cases where the original makers are already dead. At that point you're only feeding Hollywood bosses, shareholders and decendants. Same as torrenting music from dead artists. I don't care for Jimi Hendrix' greedy sister or 'Authentic Brands Group', which owns the rights to Elvis Presley's music. These people can create their own art instead of living off other people's work.
but enough about anthropic
What if Jimi Hendrix wanted for his sister to benefit from his work?
Hendrix has been dead for twice the length that copyright originally lasted, and for longer than the copyright period at the time he was alive (i.e. during his life when he was assessing the economic fairness of creating his music, he would've expected his work to already be public domain today). My daughter is older than her grandmother was when that music was written. Why would we care any more than e.g. what Francis Scott Key wanted?

A decent proxy for the maximum appropriate length of copyright might be when the next generation starts making those edits or disclaimers for changing culture (so the original is no longer considered appropriate for current markets), so at most ~20 years or so. One generation, and then it is history/heritage to pass on (or critique, as the case may be).

Who made his guitar? It seems like he made all his art on the back of someone else’s work… they should be getting royalties for every track made with their product

(I’m pointing out the absurdity of trying to assign ownership within a system of shared creation)

I don't think that the guitar manufacturer asked for royalties.

On the other hand there are video cameras that you can't use for commercial purposes because they lack the appropriate video codec license from MPEG-LA :-) (https://news.ycombinator.com/item?id=42735824)

Too bad because she isn't either way. It's all going to shareholders and top executives.
If we had a sane copyright system everything older than 10 years would be in the public domain
Physical DVD is the way. Praise Criterion
yeah good idea, I'll just pop it into my xbox -- oh.
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Praise Criterion

The whole collection, mostly on Blu-Ray, was 50% off at Barnes and Noble when I was there a couple of weeks ago.

There was a huge display right at the entrance of this huge chain retailer, so in spite of the online streaming hype, there must be a non-niche audience for optical media.

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I don't know if I agree with you with this example. Sure it's annoying to find a streaming service but once done it generally works. Usually true with a film or TV show through the "forums" too, but not always. Sometimes it's the wrong episode, sometimes it's the wrong language, sometimes one particular show keeps buffering even for no obvious reason. And even though it's quite rare, you never know until you're sat with your wife or friends watching it, because who checks the show in advance?
How would a downloaded file buffer? That sounds more like streaming sites, which yeah are bad. But if you download a movie or season of a show in advance I don't think you'll have the same issues. Language ones or missing subtitles maybe - you gotta check those as the download finishes and before you put it on a media server.
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If you're talking about those random malvertising-supported streaming sites then sure, but torrenting is not like this at all.
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> Sure it's annoying to find a streaming service but once done it generally works.

On streaming services shows get silently censored or edited, or episodes are just outright removed (and get re-numbered so you don't even realize what was removed), and episodes get put out in the wrong order, or they aren't released at all in the right language, and there are no subtitles, only closed captions. Neither streaming or piracy are perfect, but only one them allows you to save a show to your hard drive so you know it will be there the next time you want to watch it unlike streaming where they constantly pull shows offline

> Sure it's annoying to find a streaming service but once done it generally works.

Well that's hilariously untrue. Movies getting pulled out of streaming services is why I started to buy physical DVDs again.

> Sometimes it's the wrong episode, sometimes it's the wrong language, sometimes one particular show keeps buffering even for no obvious reason. And even though it's quite rare, you never know until you're sat with your wife or friends watching it, because who checks the show in advance?

Yes, those things do happen with commercial streaming platforms; Paramount is especially bad IME, but hardly unique.

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> Sure it's annoying to find a streaming service but once done it generally works.

I have 2 words for you: "soon leaving". You may have seen them on Netflix.

And in the US you have the advantage it's generally leaving to go somewhere. In many smaller countries this is not true.

I've never those words in File Explorer.

"who checks the show in advance?"

Maybe I'm old school, but the primary lesson Limewire taught me was to always check the media before you show it to someone else.

Every 'issue' that you mentioned about wrong episode, wrong language, etc. If those are the costs to ride the ride then so be it. No CEO gets paid in 'had to redownload a different version'.

> Yea so mail, firstname, lastname, birthday, country, email and email verification code later I had to do captcha which is clicking and holding down a button. "Help us against the bots" it said. I unironically spent 5 minutes clicking that button, then being stuck in a loop with "please try again" while my gf just sat there watching me.

From 2013

PLEASE DRINK A VERIFICATION CAN

https://gamefaqs.gamespot.com/boards/632877-halo-4/66477630

Most interesting part of this for me is the lukewarm response it gets from the initial replies. The sense of humor here was ahead of its time.
the original was 4chan[1] , then it circulated around. It had better reactions elsewhere at the time.

[1] https://copypastatext.com/wp-content/uploads/2024/02/Doritos...

What an absolute gem, thank you
In 2023, spent multiple hours setting up a Microsoft account for my GF just so she could play Minecraft. The process involved HTTP 4xx, 5xx, missing emails, activation codes that were "expired" even though they were less than 30 seconds old, countless instances of HTTP 302 (or JS / HTML based redirects?) that simply went to a landing page instead of redirecting to the "You've been authenticated" thingy and tons, tons and tons upon tons of captchas. Audio-based ones even, at some point! Some of the voices I could easily understand, others had like a thick accent or something - and English is not my mother tongue. The only thing driving me forward was a boiling hatred towards Microsoft.
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Not related to the Microsoft gaming division, but yes, Microsoft products are a mess. I am forced to use Office 365 to do some slides for work, and I decided to use Office for macOS so I could use Claude extension.

All went relatively well, until I needed to share the slides with others using Office 365: my first try of sharing the slides by clicking the Share button inside Office for macOS caused it to upload to SharePoint as read-only: not even myself (the document owner) could edit it.

I said "fine, I will just upload the .pptx file manually", and it worked well enough, until the file came back with some comments for fixes: now if I clicked the "Open on desktop" button, it kinda created a local copy that I could never sync with the remote one, but they're still clearly the same file because it did show as the same file when I went to properties on both desktop and web versions.

At that point I was getting really pissed off, so I started editing locally and copying my changes to the remote version. Office still had one more surprise: I could copy whole slides remotely, but copying part of a slide (say a rectangle form with some text) would instead convert that part to an image. Seriously, what the f*ck Microsoft?

In Xbox's defence, pretty seamless. I am signed into my xbox account, which is a Microsoft account. When launcing a game all that account auth bullshit is taken care of.

My wife has her own account, and our accounts are bound to our controllers. When you press the xbox button you are immediately signed into your profile, and it's instant. When she launches a game with her controller, she sees her saves and vice versa for me. With Baldur's Gate 3 it even keeps all her mods separate from my mod-free setup.

Some game publishers (activision, ubisoft et al) require their own accounts, and that's usually also taken care of automatically. The xbox goes and sets up a profile on that publisher's system on first game launch.

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I have a 10 years old Xbox One, and every fucking time my family and I want to play a game, maybe once in a few months or so, it's always a struggle. Oh, let me download a few gigs of a system update. Oh, and the game you want to play needs an update too. Oh, and you are now logged out so go remember your password and type it using the controller. It's never a seamless experience that you would expect of a game console, which has one job: let the users play games.
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They ruined Minecraft in the same way. Microsoft login tied, emails, captchas, losing auth, losing purchases because it can’t tie auth to the system.

Microsoft is a joke.

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Reminds me of the fact that I lost my Xbox account because they shutdown hotmail. My account is working on my Xbox but the password reset options are not supported by the OS on the Xbox. And I can’t change the email of the account from an Xbox. The support wasn’t helpful either. I read that somebody with the same issue got them to change the mail by logging in and out while on the phone. I don’t have the energy to jump through these hoops.
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Rather than download the 30GB Master Chief collection, you might try downloading the Xemu OG XBOX emulator plus the original game on archive.org.

https://xemu.app/

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Ha! This is pretty much what happened to me on my steamdeck the night before last. Login via GitHub or something nonsense. I was too tired, I turned it off. I tried a few years ago and I ended up in and endless loop of login redirects. Totally broken.

Why on earth does this it require a login in to play!? I'd prefer to emulated the OG box version, but that is one emulator I've never got working.

I had a similar experience this weekend. Some friends got together, one got the new Halo campaign, and we looked forward to playing co-op, like the good ol' days.

Well, adding a screensplit co-op now requires a log-in, which requires a phone to register via a QR code, which, after about 5 minutes of trying, completely failed. So we just turned it off and played Catan.

Average Ubisoft game experience on Steam.
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Been there as well. You just want to play a game you own and end up making new accounts and sharing personal details, and even then might not even succeed.

This is a big reason I try to keep my old consoles alive. My OG Xbox is queued up ready for a clock capacitor replace so I can fire up real Halo CE any time I want!

xbox hardware

I had one I received as a gift. Every week or two it would boot up to its green Welcome screen and then just sit there animating itself gently, without being interactable in any way. This is how it does software updates. Apps that have problems with things like server outages tend to just sit there failing silently, eventually taking the whole machine down. Sometimes It complains that wifi is too unstable to install an update and demands a wired ethernet connection instead.

Every month or two my unit started locking up at random forcing a system reset and reinstallation. I'm not sure why, mainly it runs youtube, netflix and crunchyroll; I've never enjoyed the feel of the xbox controller for gaming. You can't get any sort of technical information out of it unless you want to pay $30 or so for a developer pack, which provides some basic OS utilities and lets you run your own unsigned apps. I briefly considered doing the latter so I could make dashboards and browse them on the sofa, but I grew to despise the xbox design ethos so much that I just bought a PS5 instead.

I also have a ps3, which has been going strong for >15 years and only ever hiccups if the power is cut suddenly and it needs to do a disk check/repair on its next boot - in which case it informs me clearly about what's happening and why. The only reason it's not my main console is that companies like Netflix and crunchyroll stopped supporting the platform. I still boot it up sometimes so I can watch things I paid for via Amazon prime without ads, because Amazon stopped updating their ps3 app some years ago but it still works.

I started out with MS-DOS back in the 80s... errr, the 20th century and was technically invested in Microsoft's way of doing things for years, as it balanced technical depth and accessibility with an approachable user interface, without the constant tinkering and driver annoyances of Linux. Nowadays you would need to pay me to use it. The only gripe I have with Sony hardware is that there isn't any way to self-sign software if you want to make your widgets or apps to run on your own machine. The closest you can get is installing Roblox and then using their free developer tools (engine + a Lua derivative).

> Yea so mail, firstname, lastname, birthday, country, email

Does anyone even provide real information? What is the point of even asking for a name?

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Had the same thought but with the new Halo remake which I own on PS5.

On booting the game, you're presented with the text "Press X to join" in the second player slot. That's a lie, pressing X just makes the screen flash.

Had to search online what to do. Turns out you need a Playstation account AND Microsoft account, AND they need to be linked just to join as a split-screen player. However, no prompt or UI is implemented to explain or do any of those for a second player.

Ok, setting out to do this BS. Feeling nostalgic about Halo CE LAN parties with 0 internet connection or accounts needed. She logs in with the PS account which she had to make to play another couch co-op one time a year ago. That itself was for no reason other than to boost Sony's MAU metrics but I digress. MS account made. I assume you need to create an Xbox gamer tag too, so we do that. Back to Halo, same flashing screen issue. No prompt appears to link the PS account to the MS account. I have a hunch that MS is incompetent and didn't implement the linking process except for the primary player. I'm right. You have to force close the game, switch the primary PlayStation profile to the second player, then relaunch the game. Finally got the prompt to link accounts. Now "Press X to join" works. Truly egregious how poorly implemented and communicated this is.

At this point we're 45 min in and have lost interest.

>I don't want to know what life is like having xbox hardware

For several years, you've been forced to login with a MS account on first boot.

> I don't want to know what life is like having xbox hardware

Fortunately, it's nothing like what you experienced at all.

the hardware is good

but it is so hard to give them money on it

i dread buying new games as it is a game of chance what way might work this time

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I tried to login to Microsoft's account this week to play Sea of Thieves, and I literally couldn't log in for 30 minutes because it kept going on a redirect loop. Enter email, enter password, "we're checking your information", logged into into the account dashboard, but as soon as I clicked any button [1], got sent back to the login screen.

Tried two browsers to no avail. Found someone on Reddit that suggested resetting the password and finally managed to make progress. Utterly loathsome software, how the hell does a tech company exist when they can't even get their login system working properly?

1: all because I needed to change the country, now that I'm not in UK any more, as the game required age verification just to allow access to the multiplayer functionality. Thanks, Starmer.

> Since I couldn't do anything else,...

Sail the high seas my friend.

> I don't want to know what life is like having xbox hardware

It was pretty great up to the 360, but with the Xbox One everything went to shit. Game consoles were meant to be plug-and-play, today they are more hassle to setup than a PC with Steam (ok, I guess Playstation isn't quite as terrible yet).

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I recently bought far cry 3 on steam and spent 20 minutes post-install trying to log into my ubisoft account between forgetting an old password, 2fa across multiple devices and a badly broken captcha system.
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Silly, you should've paid $60 for the re-re-remake of halo one (which would still need a login i guess...)

Sorry though, i just reinstalled MCC yesterday to play Halo 1 myself, and lucky me my Microsoft account worked fine

Nothing infuriates me quite like an additional gaming account inside of a dedicated gaming platform. Running under a Steam/PSN/Xbox account and want to play the game you just bought? Sucks to be you. First create a Ubisoft/Blizzard/indie-studio-with-one-game login so we can better monetize something.
I've lost count of the times my buddy and I wanted to play coop, and I was forced to log in to my ms account for a split screen game. I remember back on the original xbox, and x360, using 'guest' just worked. Forcing people to login for couch coop is asinine.
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And the Steam version is distinctly better to boot. The XBox Store version last I tried just straight up didn't work.

Microsoft's gaming division was in an absolute shambles and that was before they gutted it.

Eh. Recently I invited a friend over to play games. I have Linux so it's normal that shit doesn't work but I came across a bug where Steam would just casually take 300% of CPU when Steam Controller was connected and even if I managed to start the game, controllers wouldn't work. I couldn't debug the issue on time, so we did not play games. After she left I figured out that if I first connect the Xbox controller and then the Steam controller then it works, but if it's the other way around then it doesn't. Or in reverse, I don't remember and I'm away from my PC.
sounds tough. have you considered showing her an actually good game? just spitballing here
Hope you didn't preorder GTA 6 then :)

Or any Rockstar game on PC since Max Payne 3, for that matter...

Or Ubisoft titles etc etc.