Hacker News new | past | comments | ask | show | jobs | submit

Xbox goes down. You can't play games you own on disc

https://birchtree.me/blog/xbox-goes-down-you-cant-play-games-you-own-on-disc/
I wanted to show my gf the halo 1 campaign, so I downloaded the 30GB Masterchief Collection via steam. When I launched it, I was greeted with a black box. After 1 Minute it was a microsoft login screen that looked eerily like a browser inside the game. Since I couldn't do anything else, the game was stuck at a sub 720p resolution. I said fine Ill just create an account. Yea so mail, firstname, lastname, birthday, country, email and email verification code later I had to do captcha which is clicking and holding down a button. "Help us against the bots" it said. I unironically spent 5 minutes clicking that button, then being stuck in a loop with "please try again" while my gf just sat there watching me.

Well I turned off MCC and gave up.

I don't want to know what life is like having xbox hardware

This is my experience with all Microsoft software. The worst thought out, buggy, untested pile of crap.

There's something seriously wrong in Redmond.

At least with linux, you can search on the web and find a forum post telling you the magic incantation. With Microsoft, you will be forced to consume some second-rate engineer's unmanaged, barely workable, edge case until it might or might not work.

Office on the web is a horror show this way.

loading story #49169265
loading story #49169393
loading story #49169154
The bad part is that Microsoft (generally) used to have some of the best QA in the industry, and that was somewhat extended to Xbox. But they laid off their QA team a year or two ago because "AI will change everything!"
>The bad part is that Microsoft (generally) used to have some of the best QA in the industry

Blame Satya Nadella. He fired testers and turned customers to helpless beta testers.

loading story #49171036
loading story #49170890
loading story #49169598
loading story #49170295
loading story #49170151
loading story #49170636
loading story #49169103
loading story #49169204
loading story #49171447
Microsoft stole my copy of Minecraft.

I had bought Minecraft before Microsoft bought Mojang, and eventually I was forced to migrate my Minecraft license to a Microsoft account.

After I had successfully created the account, logged in, and transferred the license, and ONLY after I had transferred the license, I was suddenly locked out of my account until I provided a phone number.

I will never buy a Microsoft product again, and I think I've done a decent job reducing the amount of their stuff that other people have bought, as well.

loading story #49170848
My original Minecraft account got lost in all these shenanigans as well.
loading story #49170441
loading story #49170041
loading story #49170498
loading story #49169986
loading story #49170952
This is the same effect of wanting to watch an old film... If you want to do it the legit way, you will have to face all kind of hurdles, starting from finding a service provider that might have the film, then forget about all the modern audience "edits" they put on these things, at times the quality isn't even good, the audio tracks are messed up...

So you either give these jackals at least 30 to 60 minutes of your life (plus money) for the luxury of using their crap services and obtaining a half-assed version of what you want, or you just go to good old Forum McTorrent and get what you actually want for free.

loading story #49169493
From a moral PoV pirating old movies isn't a big issue, especially in cases where the original makers are already dead. At that point you're only feeding Hollywood bosses, shareholders and decendants. Same as torrenting music from dead artists. I don't care for Jimi Hendrix' greedy sister or 'Authentic Brands Group', which owns the rights to Elvis Presley's music. These people can create their own art instead of living off other people's work.
loading story #49171527
What if Jimi Hendrix wanted for his sister to benefit from his work?
Hendrix has been dead for twice the length that copyright originally lasted, and for longer than the copyright period at the time he was alive (i.e. during his life when he was assessing the economic fairness of creating his music, he would've expected his work to already be public domain today). My daughter is older than her grandmother was when that music was written. Why would we care any more than e.g. what Francis Scott Key wanted?

A decent proxy for the maximum appropriate length of copyright might be when the next generation starts making those edits or disclaimers for changing culture (so the original is no longer considered appropriate for current markets), so at most ~20 years or so. One generation, and then it is history/heritage to pass on (or critique, as the case may be).

loading story #49171606
loading story #49170465
loading story #49169604
loading story #49169779
loading story #49169241
> Yea so mail, firstname, lastname, birthday, country, email and email verification code later I had to do captcha which is clicking and holding down a button. "Help us against the bots" it said. I unironically spent 5 minutes clicking that button, then being stuck in a loop with "please try again" while my gf just sat there watching me.

From 2013

PLEASE DRINK A VERIFICATION CAN

https://gamefaqs.gamespot.com/boards/632877-halo-4/66477630

loading story #49171926
loading story #49169747
loading story #49169225
loading story #49169665
loading story #49170675
loading story #49170738
loading story #49173073
loading story #49169660
loading story #49169349
loading story #49172797
loading story #49169940
loading story #49169133
loading story #49173303
loading story #49170085
loading story #49170552
loading story #49171564
loading story #49169905
loading story #49169330
loading story #49170677
loading story #49169649
loading story #49169801
loading story #49169527
loading story #49169199
loading story #49169436
loading story #49169490
loading story #49169134
loading story #49170399
loading story #49172066
loading story #49169987
loading story #49169166
loading story #49169866
Gaming is heading in the same direction that TV, movies and music are. It’s a shame. I can invite my friends over, boot up my GameCube to play some Mario Kart Double Dash. As long as the console and disc are okay, I can (hopefully) do that until I pass away.

These days? Not so much. I’ll never be able to be sure I can play GTA VI in twenty years. It just sucks not owning anything anymore. I know why they do it, it’s a massive profit difference.[1]

On the PC end of things, it’s not as bleak. Services like GoG let you download the standalone installer, DRM free. I try to get any single player games I can from GoG, you should too.

Support the corps that give you ownership. Buy those Blu-rays of your favorite films. Either to support physical media or to ensure you will have it until data degrades.

1: https://youtube.com/watch?v=sESfDf0My84

General principle: It is way easier to avoid lock in by not being locked in in the first place then to extricate yourself later. It's easy for me not to be locked in to a streaming video service because I had a DVD collection that predates them, and I maintained it instead of being on a streaming service, so I've got a personal collection. It's easy for me not to be locked in to a streaming music service because I have a CD collection started decades before they came into existence, ripped digitally, and I've got music I own already.

There's more entertainment of every kind, including video games that don't lock you down, then you could consume in a lifetime anyhow. If you limit yourself to just what doesn't lock you in, yeah, you may not be playing GTA VI, but it's not like you'll lack for good games.

On the one hand, buying a subscription service for $20/month does give you instant, temporary access to a lot of things... on the other, consistently putting that money into media acquisition over the same period of time will build up quite a collection in a few years. Remember that you don't just have to buy blockbusters... you can raid garage sales, you can buy used, you can pick up surprisingly cheap collections like [1], you can hit the Salvation Army... what you find may be haphazard but you can bootstrap a collection cheaply, and may find some surprising stuff on the way.

[1]: https://www.amazon.com/dp/B006LOC01G - but look at the used prices, not the new. There's a lot of things like this on Amazon where someone thinks they can get a lot of money for it "new" where the used market reflects the more accurate market reality.

> An extended Xbox outage that began Sunday evening hasn’t just caused issues for people trying to play digital games — it blocked people from playing their disc-based games, too.

First line in the article. An Xbox owner who did the right thing by buying physical copies is still unable to play their games.

I don’t play on Xbox, but my kids do, and Overwatch worked fine yesterday (which is a Microsoft property). So I’m not sure what the outage is, but not being able to play discs is a real punch to the gut.

Lock in isn't about physical versus digital. This came up a couple of days ago: https://news.ycombinator.com/item?id=49138750

Disks can be locked in and digital can be completely free.

I would hope an old Xbox One disconnected from LAN and WiFi, with a GTA VI DVD inside, could start the game just fine.
Well it can't because how can they check if you're licensed to play the game? Connect to the internet first, then it'll let you start the game.
>and I maintained it

How do you plan on maintaining your CD and DVD players when the new ones will be sold with a subscription plan like printers?

You don't get in the locked box in the first place. That's the whole point.

A day may come where it is the only option. In which case, personally, I will still advocate for not getting in the box. If they're going to hold "music" and "movies" hostage tell them to go fuck themselves. It's your money they're using to lock you in. And the day that I have nothing left that can play MP3 files is too far in the future to be sure about anyhow.

If you're really concerned that that is a likely future, you need to be joining with me now, not trying to discourage me about the hopelessness of the task. The only reason it's hopeless is your apparent willingness to pay other people to lock you in. If you don't accept that bargain, you won't be locked in.

Further helping is that these closed ecosystems tend to collapse anyhow. If you're locked in, why spend money on giving you good content? Even if they are appealing today, they won't be tomorrow.

With the planned death of physical media for games, it will soon become impossible to do so. Like, Sony literally plans to stop making discs starting in 2028, and all games you buy will have to be digital only. GTA 6 is just giving a code in a box. It's really the end of times for physical media in a few years, maybe something can change if consumers push back but they likely will not if we are being realistic.

https://blog.playstation.com/2026/07/01/physical-disc-produc...

How many games do you need in your life, though? I'd say the top 500 games on the GoG catalog would be more than a lifetime of gaming. That's not even including open source or rom sets.
Then if you really want to do something yourself instead of waiting for leet hackers to do it, buy one, reverse engineer it thoroughly, write a protocol emulator so you can buy the game from the store and download the bits to your PC, and then develop a method to store those bits to as many compatible consoles as you want.
I don't think you're quite getting it. I'm saying, don't get in the box.

"But the bait looks so nice!"

Yes. Yes it does.

Yes, you may have to sacrifice and not get some things you want in the moment. Our capitalistic overlords have demonstrated that they will absolutely abuse you to the maximum extent you permit. If you are willing to give everything to play GTA 6, then they will take it.

The compensation is that there is already more than you could possibly do available in spaces where they are not locking you in a box, or you can break out of the box with minimal moral quandaries and technical difficulties.

This isn't really news. Control your desires or they will control you is not new wisdom. Though the modern ability to exploit other's inability to control their desires certainly does have some new twists on it.

"Each man's master is the person who has the authority over what the man wishes or does not wish, so as to secure it, or take it away. Whoever, therefore, wants to be free, let him neither wish for anything, nor avoid anything, that is under the control of others; or else he is necessarily a slave." - The Encheridion Of Epictetus, second century AD

https://en.wikisource.org/wiki/Page%3ADiscourses_of_Epictetu...

Not the OP, but when the physical media for games dies, I will still be playing games I already own.

That's what collection is for.

Then just stop playing games if that happens. They’re not necessary, it’s not worth getting fucked over by the corpos.

Or make your own games or play ones made by indies that you can actually own.

Oh no! GTA6, the 2026 simulator, may not be accessible?

If the death of physical media locks me into playing whatver is forcefed to me by AAA studios, I will reject that bargain and engage in the decades of backlogged media I haven't gotten to yet. If every studio stopped making music, movies, and TV today, there is still so much I haven't seen/listened to/played that it won't even move the needle.

Lastly, going against the grain here, but GTA 6 looks about as unappealing as it possibly could. I don't want to play 2026 Simulator, no matter how good it looks. Really it just looks like parody version of current politics and society and that's what games are helping me escape from.

> How do you plan on maintaining your CD and DVD players when the new ones will be sold with a subscription plan like printers?

If you buy physical media, you should rip it to FLAC and put the original disc in a safe place.

remember that time all of the frontier AI labs trained their models on copyrighted material and no one batted an eyelid? If they can do that, I don't see why I can't back up my CD's and DVDs or digital purchases with digital copies sourced from the high seas. If buying isn't owning...
"If buying isn't owning, piracy isn't stealing."

We've all heard this. But let's not forget that recently, some important representative of Microsoft went and told some important politicians, that buying is stealing.

Yes. She said that buying is stealing. Buying the game and playing multiplayer on your own server is stealing, more specifically.

So if buying is stealing, why not pirate?

The obvious risk is that you don't have nearly as much budget to spend on lawyers if someone does come after you for it. The copyright system tends to disproportionately punish small players and not punish larger ones.
They can't come after us all. We outnumber them. Also we have disk encryption now. Admit to nothing.
How and why does anyone “come after you” for backing up your own BluRays, though?

Assuming you’re not redistributing, of course, which is another thing entirely.

You seem to have missed this part:

> digital copies sourced from the high seas

The lawyers cost a lot more than what you are going to get back from GP in a copyright lawsuit.
That doesn't seem to have stopped any prosecutions for piracy in the past
It actually did. There weren't that many, they were just high profile news at the time. And most of them either lost or recovered minimal damages. There was no actual $250,000 payment for downloading an MP3. That's why the industry stopped doing it and now only targets distribution sites.
Personal backup copies are fully legal, RIAA and MPA admit as much on their own websites; this was settled back in the VHS and cassette tape era
The part I was responding to was "with digital copies sourced from the high seas". The premise that they were responding to was if the only domestically available media playing devices required subscriptions. It's not clear why the assumption would be that getting content from arbitrary international online sources would be something that isn't also sanctioned in this scenario. That doesn't mean the entire scenario is likely, but if that's the objection, then why reply to me and not the original comment proposing it?
Plenty of dumb CD and DVD players on the market, and flea market for that matter.
It's genuinely hard to imagine commodity USB DVD-ROM drives being sold with subscriptions? There's millions of them, they cost nothing, they're built by a dozen no name Chinese factories
Citation needed for this, as this makes no sense.

However, content shifting (i.e. ripping from CD to digital) is a thing, and that's what I do with my physical media.

Good luck making my record player dial into the DRM server
And it's very hard but fame-inducing and illegal to defeat locks.
1. Hard. No. 2. Fame-inducing. No. 3. Illegal. Maybe where you live.
Really? You cracked Denuvo?
back.engineering folks seem to imply that Denuvo is another case of virtualization based obfuscator being vulnerable to a symbolic execution/optimization approach.

> As AI assisted static deobfuscation continues to improve we will see more virtual machine based obfuscators fold away. In an upcoming article we will publish details on how we fully statically devirtualized Denuvo anti(tamper/cheat). One of the most attacked pieces of software second only to anticheats.

…or you can not bother with analyzing at all and just feed correct CPUID/shared data/whatever values to Denuvo, like the hypervisor thing does.

https://back.engineering/blog/31/07/2026/

Denuvo cracks have sped up a lot lately, and usually take two months or less.
Because the system itself has been thoroughly defeated. Apparently GGP did that, because they think it isn't hard.
Denuvo doesn't exist in a vast majority of games. It's not even used in all modern games.
loading story #49171784
loading story #49171862
That's the one reason I don't use Steam. I'm not saying Valve is evil or anything like that. But GOG's transparency and commitment to DRM-free games should be the market standard.
DRM-free was a nice idea 20 years ago, the problem is that it doesn't scale. There is just way to much media out there to keep track of and especially with games you are looking at frequent updates and patches, that your DRM-free backup won't get, unless you turn backup up a full time job to keep track of it all.

If GOG went down tomorrow, those games would be gone just the same as the Steam ones, since I gave up trying to back them up a decade ago.

On top of that, those updates can be kind of useful. None of my GOG games run on Linux, while most of my Steam games run on Linux. Also annoying: None of the GOG games run on a genuine Win9x either, as what you are getting is an updated version for modern Windows, not the original game.

Either way, I just don't think DRM-free is the proper solution for media management today or in the future. The olden days of static media are largely gone and the modern world is just way more fluid. So far none of the proposed solutions are able to capture that properly.

I'm a pretty heavy GoG customer and I disagree with a lot of this premise. Most games aren't getting updates past a year or two after their release, and the ones that are aren't DRM-free. And even if they weren't, I'd rather be able to play an older revision of a game I own than not own it at all.

Your Steam games run on Linux run due to Valve's (truly excellent) work on their compatibility layer. However, that work is not exclusive to Steam. I can play my DRM-free GoG copies of big budget Windows games just fine on Linux. There's an extra step you have to invoke, but they still run superbly. Supporting DRM-free is the best we have in an increasingly hostile customer market.

> If GOG went down tomorrow, those games would be gone just the same as the Steam ones

Absolutely not. Libraries and archives are able to keep digital copies, with limits imposed on how they may share them, not on what they're allowed to keep. They're not allowed, without a convoluted exemption, to break DRM. So if Steam disappears, we're all collectively dependent on our ability to break DRM to maintain our culture accessible. Games that use draconian authentication could simply disappear. With GOG, the only thing stopping us from having easy access is our ability to walk to our local library.

> There is just way to much media out there to keep track of and especially with games you are looking at frequent updates and patches, that your DRM-free backup won't get, unless you turn backup up a full time job to keep track of it all.

I don't want to write a redo of the infamous Dropbox comment, but if you really want to go /r/datahoarders on it, you can simply have a GOG downloader running in a monthly (or whatever) cronjob.

> None of my GOG games run on Linux, while most of my Steam games run on Linux.

That's funny, I don't have that issue at all. I have whatever GOG 3rd party client running on Bazzite do the downloading & updating for me, and the only game with which I had an issue was Timberborn.

DRM is a software layer that restricts your ability to run a given program, in this context it's specifically a form of access control. It has nothing to do with anything you just said.
DRM-free gets confused with wrapper-free or launcher-free in games. This is probably triggered by the observation that many Steam games won't run if Steam isn't running. However, this is a basic check in steamapi.dll which can be easily replaced.
>If GOG went down tomorrow, those games would be gone just the same as the Steam ones, since I gave up trying to back them up a decade ago.

That's a you problem. I keep mine backed up. GOG even makes it easy to just go grab the latest patch if you downloaded the base game years ago.

>None of my GOG games run on Linux, while most of my Steam games run on Linux. Also annoying: None of the GOG games run on a genuine Win9x either, as what you are getting is an updated version for modern Windows, not the original game.

Solvable with Wine/Proton (or a Proton fork). If you want to be lazy Heroic launcher makes it easy and even logs into GoG if you don't have them backed up locally. Heroic launcher lets you pick what you want to use to run the game whether it be Proton/Wine/Etc, this even works with Game-Porting-Toolkit on MacOS.

You mean Windows games thanks to Proton.
GOG's storefront backend is also much nicer than Steam's. The latter is a dungeon crawl through like 3 different UIs, I still don't know how to navigate to the depot page reliably despite using it for years.
This idea that you should have to log into an online account, in order to use a device that is otherwise entirely offline, is the root of all evil in consumer electronics today. Not just game software and game consoles, but PCs, TVs, smartphones, home automation... Everything requires a totally unnecessary tether to the manufacturer, and only allows you to use it if the manufacturer is 1. still listening to the connection, and 2. is satisfied that you tethered properly.

I shouldn't need an online account to use 99% of the things that I have that currently require an account.

>Gaming is heading in the same direction that TV, movies and music are. I

It's much worse with Gaming. At least with TV/Movies/Music there are standards-based 'offline' formats that one could preserve the content. Games, on the other hand, may be intrinsically tied to proprietary hardware and online 'live' services for patches and content. The recent hubbub about Sony removing disk access was somewhat of a red-herring as most disk-based games you buy today have incomplete games.

well there is a way
I can buy and own legal copies of movies and music. But I often really can’t with games.
Not staying this to be pendantic or to annoy you, but you really do know that at the bottom line, the same sort of license applies to movies and music that as of games. It is just accepted with movies, music and books that people just 'have' them. The publishers seriously know what a huge outrage there would be when they did the same to those forms of media like they did with games, but they would if they could get away with it.
They already did though. Sony removed your movies from your PlayStation. And every Blu-Ray player can brick itself if you insert a disk with a player blacklist update.
> And every Blu-Ray player can brick itself if you insert a disk with a player blacklist update.

That seems to be somewhat of a myth.

Discussion here, 37 days ago: https://news.ycombinator.com/item?id=48698374

What I really mean is a difficult to revoke license. Not dependent on a server or DRM. I realize I do not actually own copies.
Automation has its drawbacks.
A lot of games are not sold with re-sellable licenses at all while almost all movies are.
You can resell a movie (dvd/blu-ray) and music (cd, tape, etc) like you can resell a physical book. But if the license you have actually agrees on that, i don't really know. Back then i had several dvd's that granted watching it in a family environment but did not grant you reselling.
> Not staying this to be pendantic or to annoy you, but you really do know that at the bottom line, the same sort of license applies to movies and music that as of games.

You can not only buy music on physical medium (CDs or vinyls) but you can also buy, legally, DRM-free lossless music.

And once you own that music, your right to listen to it (privately) cannot be removed from you.

And for, say, a vinyl or a CD, both in the US and in the EU, your right, for example, to sell that CD at a garage sale cannot be removed from you.

And just as I can, today, boot a Commodore 64 from the 80s, I'll still be able, in 40 years, to boot a Raspberry Pi and play my music files from it. And play my CDs if I've still got a reader.

P.S: FWIW I rip my audio CDs to lossless files, in a bit-perfect way (which is automatically cross-checked with checksums of people who made the same rips, so we all know our rips are bit-perfect).

Eh?

I can still go to the store and buy some music on physical media, and (if history is any indicator) I can still play it forever until it or my playback equipment wears out.

As a practical matter: You do know that when I spin up an album at home, I simply do not care what limitations any licensing agreements may or may not apply, right? I'm going to play it anyway, and it will work when I play it -- free from outside influence.

I read you and i agree.
Optical media capped out at 4 layer blu-ray (~128gb) which I'm not even sure that consoles can reliably read.

So my theory is that GTA 6 is somewhat larger and they really didn't want to invest into engineering a solution for multiple-disc or something when ~everyone downloads their games nowadays anyways. So in some sense, the true physical release "can't" exist.

This doesn't apply to most anything but GTA 6 is the one example I think could very realistically be unable to be stored on a disc at all, or unable to be stored on a 3-layer and the supply chain just isn't there for 4-layers in 2026.

Baldur's Gate 3 is already there. It's over 120GB and IIRC PS5 games only use up to triple layer. There was no disc release.

The current Gran Turismo is around 140GB. I think it has a disc, but it'll only have like half the game on it.

Final Fantasy XIV is around 200GB now, and they're talking about dropping PS4 support because drive capacity is going to be too low during the patch cycle for the next expansion.

Also, median US internet is over 100Mb/s now, so downloading a game is faster than installing it from a BluRay reader. And then you don't have to get up and change discs to change games...

Regardless, most console owners buy their games online. Otherwise there would be more games than Funko Pops at GameStop. They also have frequent sales, unlike retailers.

Hey just a correction, there was indeed a physical release of BG3 on PS5. It was released straight from Larian and came on 2 discs, dual-layer 100GB to be exact. Xbox Series as well, but it came on 4 discs due to capacity limits.

Your point stands, though. Games have grown so huge that downloading them isn't a hassle for most, but disc definitely is or has maxed out. That's not to mention how long it takes to install stuff, especially on PS5!

Please, it’s nothing to do with any of this nonsense.

They know people will buy it regardless of format and price, so not having to spend money to print those pesky little discs is a major net profit.

GTA VI is a cancer slowly metastasising. It will signal to all other game companies that they can charge whatever they want for their pos games and people will just swallow it all down because their favourite nobody with a YouTube channel told them to.

We were already heading for an even darker age in gaming, but mark my words, GTA VI is the torchbearer of an altogether darkerer.

> I can (hopefully) do that until I pass away.

At least there are already extensive ways to get a game cube running games off an SD card using a pi pico and some hardware that uses the expansion port.

So even once disc rot takes away the original copy you can keep going.

Eh, I'd probably leave music off that list. Even mainstream music releases are still pretty easy to buy DRM-free via services like Qobuz, even if the majority of people are using streaming platforms these days. Although I wonder if that's maybe just because music seems like it would be pretty easy to sidestep DRM, even if they do come up with some kind of innovation (heck, even my friend told me he pirated my album... WHICH IS FREE, BTW).

But e-books? Holy crap the drm on those things is soooooo annoying to avoid.

If I want an e-book, I buy it from bookshop.org and then pirate the DRM-free version. It clears my conscience: the author gets paid, a small bookshop gets the sale, and I can read my book anywhere.
That’s fair about music. I didn’t even know about Qobuz. I do wonder how long big labels will permit that, but I’m glad it’s here now.

E-book DRM is crazy, I agree. I should have included that.

Someday that GameCube will break and so will all the others. And someday that PC capable of running open source emulators will also break. And all that will be left is corporation controlled hardware running corporation controlled software. Maybe we'll be lucky and be allowed to rent a few of the old games.
My son and we as his parents really love Bluey, but it's impossible to buy a DVD set here in Germany, with German dub, because Disney distributes it exclusively through their plus platform.

There are many more examples like these. Very sad state of affairs.

Netflix does that too. It’s very annoying to know some things will never have a Dvd/Blu-ray release.
I wish Gog made a Steam Deck.
You can install GOG games on a normal Steam Deck already. What you want is better integration with their store but Heroic also works great on Deck and can automatically add your GOG games to Steam as well.
I like Gog and use Heroic, but that has not been a smooth experience on Steam Deck.

It’s slowly improving, though.

I might be crucified for saying this, but I actually have a Claude skill file for that. I have SSH turned on for the Steamdeck, I use Lutris so all the configs are in a database, so I just point Claude to the MD file and the game files and tell it to set it up for me. The main purpose of the skill file is really just to save the SSH, rsync instructions and give it lutris config examples like which version of proton works, etc.)
Wouldnt' crucify you for that at all, that's a clever setup and I'm gonna steal it :D
It’s a little jank to switch to Heroic to install the game but I haven’t had problems once it’s added to Steam (automatically, I might add, just tick the checkbox in Heroic preferences).
What's the issue? Its just an ultrabook with a screen and controller peripheral attached.
Me too. It’s coming to Linux though. https://www.gamingonlinux.com/2026/07/gog-confirm-they-are-w...
Until then we use this: https://heroicgameslauncher.com/
https://zoom-platform.sh/
If you have the rig already, you could also use Sunshine and Moonlight for streaming. https://moonlight-stream.org/
Meh I don't want another store app, I want an API that I can use from my store-agnostic open source game launcher / library. They should just officially support efforts like Heroic instead.
They haven’t even made a Linux client yet. They are about 13 years behind steam
Why not an actual Steam Deck? You can install any software you want on it.
You can and it actually works ok. For the sake of the argument you would/could be more 'free to do with your games what you want', because GoG does not do DRM.
You can but having to hook it up to a mouse and keyboard and monitor every time I want to install new games from not-Steam would be a pain.
Out of curiosity, why not use desktop mode without an external mouse and keyboard for that?
You could write a game store interface that works on whatever its normal mode is.
Not saying this is a great solution either, though it beats the trackpad + on screen keyboard. I like to VNC into the deck and do these things.
Pitacy is back in the menu for me.

That "if buying is not owning then piracy is not stealing" sounds corny and is legally void, but hell if morally it is not justifiable at this point.

When I want to support the creator I go and "buy" the thing, but I also go and pirate anyway.

> That "if buying is not owning then piracy is not stealing" sounds corny and is legally void, but hell if morally it is not justifiable at this point.

A law isn’t by default just, so when it turns from a safeguard into a manacle it is only logical, fair and correct that we rebel against it.

If buying does not imply ownership, then piracy cannot mean theft.

for me these games are too large to pirate

i went back to recomps and emulation

In twenty years it doesn’t matter if Rockstar delists GTA6.

The DRM will be cracked. You will be able to play and you WILL have a better experience playing a cracked DRM free version than any official version.

You can play an emulated Mario Kart Double Dash on a Steam Machine (or any PC) today and get a better experience than playing it on a Game Cube.

Digital only games sounds bad at first but preservation of video games will be done digitally more effectively than physically. How many full rom sets of Super Nintendo games are just sitting there on millions of PCs around the world? It is trivial to preserve them: copy paste to a new machine. Done.

Disks will rot. GameCube optical lasers will fail. One day, maybe not soon, but it is it inevitable that all disk based games will become unplayable and lost one day. Maybe if we’re lucky an independent company will create an accurate FPGA based GameCube for people to play their games but emulation is just better.

Prices on the second hard market will be astronomical making physical copies innaccessible - this has already happened for arcade PCBs and it will happen for disk based games. PCBs that used to go for a few hundred now go for tens of thousands. I personally believe that this push for physical preservation is largely driven by speculators that know this. You see insane prices for things like sealed copies of Super Mario Bros already. PCB prices were driven up by speculators hoarding supply and they’ll do it for console games too.

If buying isn’t owning then piracy isn’t stealing.

Preservation needs to be about accessibility FIRST.

Physical Videogame Preservation Makes No Sense: https://youtu.be/3rM1jaFvM58

This assumes the game isn't designed from the beginning to be entirely reliant on the operation of servers. For instance there never has been and never will be any form of offline function for Destiny 1 or 2, even if all the person wants to do is play the single player campaigns.
loading story #49170696
This assumes a large portion of the game doesn’t rely on servers.
We can reverse engineer those too, by looking at what the game client expects. Its harder, obviously. But far from impossible.

I started writing my own world of warcraft server about 20 years ago by disassembling the WoW binary. I got to the point that you could log in to the game and run around in a big empty world. I even found a couple mistakes in wow's in-game encryption in the process. Lots of teams have gotten much further than I did. There's whole communities who play wow on private servers.

If we can do that for MMOs, we can do that for just about anything. Especially with LLMs. LLMs are incredibly good at this sort of work.

The online portions will be reverse engineered and there will be community servers or the online checks will be replaced with offline stubs. You think in twenty years they won’t be able to do this in minutes for practically nothing using GPT 15 or whatever?
Sure, but that's orthogonal to discs. Nothing prevents a game developer from making "check the server" the first thing that happens when the game on a disc loads.
And, in my mind, there’s a real difference between providing a hosted service and layering on DRM.

Though it would be nice if more game makers ultimately provided a server. That used to be more common.

This is why Stop Killing Games exists.
loading story #49174370
The fight should never have been about physical vs digital, but about ownership.

If I buy a game/movie/book/song, regardless of where or in what format, I should be able to:

1. Keep it forever without the risk of remote deletion.

2. Use it while offline, unless internet connectivity is strictly required for the experience.

3. Move it between my devices.

4. Backup and archive it.

5. Resell it.

6. Pass it on to my children.

Beyond that I don't really care what the container for the bytes is. If the game isn't sold on a disc I can easily burn my own.

Every publisher can offer all of this today, but they choose not to. And proprietary devices/formats means the free market isn't going to work in the consumer's favor. The only thing that can fix the problem is legislation.

loading story #49169717
loading story #49169785
loading story #49170577
The absurdity is that back in gen-7 we had everything figured out: PS3 used the (free) servers only for matchmaking and all online games were hosted on the consoles themselves. The matchmaking servers are still up and working, and everybody plays with better latency thanks to the prominence of fast fiber.

No internet? Games work offline and support LAN if you have a switch and a couple of consoles.

In 2026 I can still insert any used disc I bought in my ps3 and it will generate a (offline) client-side license for me and let me play and update the game with the disk inside just as a "proof" of still owning it.

If I'm online I'll get patches, else I'll just get served the version on the disc.

(Btw, ps3 also has a print spooler and can natively rip CDs and serve them while acting as a NAS. Or, you can stream games to your psp with remote play. It was truly a "let's cram everything we can inside" era and more like a proper pc with a mediacenter interface)

loading story #49169338
loading story #49169321
Yea, but there are bigger problems coming, this outage is just a temporary preview of the future. What happens to game preservation in 20 or 10 years when the authentication servers for this generation are permanently shut down? Millions of physical discs will instantly turn into e-waste.
The same thing that happened with all the Denuvo games so far: some hackers remove the DRM.
That would be possibly illegal, requires someone highly specialized to care about each and every one of your games, and assumes there won’t be a crackdown on the openness and anonymity of the Internet that currently allows the distribution of pirate software.

We need to have this right codified into law before we lose it.

Not just possibly, the DMCA makes it a felony to remove or bypass any copy protection measure, even if it doesn't work very well.
Not every jurisdiction has the DMCA, so that’s why I said possibly. It’s definitely illegal in the US.
Every jurisdiction was bullied into adopting this provision as part of every trade deal the US ever makes. Cory Doctorow wrote about it. Look for the keyword "anticircumvention".
Removing DRM is all fun and games until single player titles start requiring constant internet access in the future.
Denuvo requires internet access. It's been cracked anyway.

Do you know about this tool called Ghidra? It makes most programs open source. Not the ones with DRM, though.

The next step they want to take is not have you use your own hardware at all and just stream it to you, so you don't even have a copy.
Hasn't Microsoft had a good track record of enabling playing old generation games on new hardware?
Xbox kinda, windows no
Not really. They left games broken when they shut down Games for Windows Live.
e-waste is the last of the problems.
Figuratively and literally!
> All I'm saying is it's all digital on the PC side of things, and has been for ages, but we have means of maintaining access to the games we love over here, and it's one of the reasons I've gravitated to the PC for quite a while now.

It all depends on where you buy your games of course; GOG will let you download DRM-free installers, but if Steam goes down, your libraries goes down with it. They have made a vague promise that they would prevent that if the company ever went out of business, but who knows if they will keep that promise.

Guarantees about playability went out the window the day free, easily-obtained updates came out on PC as much as consoles.

At least on the PC side, there's a vibrant piracy community.

Even if you get all of your games via Steam, provided you have them downloaded, you can still run them without Steam if you know where to look. Obviously GOG is far better in this regard, but preservation is not a concern on PC, outside of games that are reliant on a server.

Starting next generation when prices are going to be obscenely high, I'm really struggling to see why anyone should invest in a console as opposed to a (mini-)PC.

Depends. Steam is not DRM itself, you can open the game folder and copy the game to another computer and steam doesn’t care. The game often has its own DRM though which will stop you.

GOG is different in that they ban DRM outright.

Some games won't start if Steam isn't running but you can work around that with a fake steamapi.dll, it's not a deep DRM check.
Realistically, if Steam closed down tomorrow, within 4-6 hours there'd be a megathread on Reddit explaining how to get the games running without Steam. Within 48 hours there'd be an auto-crack tool floating around on GitHub.
{"deleted":true,"id":49168443,"parent":49167822,"time":1785849069,"type":"comment"}
Steam for some reason gets a pass even though it normalized the use of DRM for PC games over 20 years ago.
Good customer service and mostly benevolent for the last two decades, it buys them a lot of goodwill they otherwise wouldn't have.

That and people simply trust steam because it has always been trustworthy (on the whole).

Yeah, I’ve been on Steam for about 20 years now and I can’t recall many bad moments with Valve.

The only one that comes to mind is the “outrage” when they decided to release L4D2 just a year after L4D back in 2008 instead of making this a free upgrade. Times have definitely changed. looks at yearly COD with barely any changes

Most Steam games don't actually have any DRM. They just link to steamapi.dll for things like achievements, and that makes you think you can't run them without Steam.

Some have DRM, of course.

What is the command I can use to run them without Steam then? If the game links to a dll that launches Steam and won’t play without it, then that is effectively Drm.

Before I even play the game without Steam: how do I download it without Steam?

If you are on Windows, you navigate to the folder that the game is installed to and double click the .exe to launch it.

https://steamcommunity.com/discussions/forum/0/5540051992994...

There are DLLs that remove any check of Steam running. Just keep a copy of one and use that on other games.

Regarding the download, it's the same issue with physical media. If I don't have the DVD, how can I acquire the game?

Oh there are Dlls? And as a non-technical consumer I just know this do I? I know how to dig deep into my file system and copy+paste a dll file into software I can’t/don’t understand? How do I download and install a copy without Steam?
Has the barrier for non technical consumer gone down? Back in the 90s when some game didn't work because of some weird issue (we had two CD drives and it would refuse to detect the CD in either drive) my parents had no problem downloading a pirated one that didn't need a CD.

You wouldn't have to figure it out yourself. They didn't need a hex editor. But they did understand "download this file, go to this part of Program Files, move the downloaded file here and agree to overwrite". You'll find similar guides online. They already exist, because it's the same as if you're trying to pirate a Steam game!

People will do anything for the dancing bunnies. Both good and bad.

The premise of this hypothetical is Steam's servers going away. Ping me about this if and when it ever happens and I'll write you a tool where you can select the steamapi.dll you downloaded and have it copied to where your games need it. There's a fair chance you might not even need to because someone else will have made it before me.
You can download a fake steamapi.dll from a pirate site. It will fill in all the function stubs and it isn't even illegal.

Or so I assume. I have Steam installed, so I wouldn't know.

You download it with Steam, then run Steam's backup function to back up the games you care about to physical media. Or in the vast number of cases you can just copy the game folder

Obviously if you buy it with steam you need Steam. But you only need it at the time of purchase, for the vast majority of titles

Steam's backup function creates some kind of proprietary and licensed archive files. Reality: you download it with Steam, then go to Steam's folder and copy the game folder.
I got Kerbal Space Program to run by just copying the entire folder then deleting the Steam dlls. Not sure how many games that will work for though.
Depends on the game. Stardew Valley can be run outside Steam, and I do it to be able to add mods.

How do you run an application? Depends on the application, as they all have different filenames...

I sort of get it. Every competitor, except maybe GOG, has come down hard in hyper-capitalist value-extraction mode quickly after pretending to do any good-will. For Valve, being a somewhat decent company is part of their ethos, for their competitors it's a means to an end.

I trust Valve not to screw me over, even though I know they totally could. Their own DRM is pretty weak (just put a modified DLL in the game directory and the game will launch), luckily.

> Steam for some reason

Currently probably because of Valve's work on Proton, and before because Steam just worked and didn't seem to exploit players.

Steam games are not required to have DRM, it's entirely up to the game developer/publisher.
It allows you to play your games offline though, so if Steam's servers go down you can still play your games. I'm not sure if that's permanent or if you need to reactivate your DRM / license every once in a while though.
Around a decade ago i had to move to another city and spent a few months without internet. I had all my favorite games downloaded on Steam and was able to play them offline with no issue for all that time. Not sure if it still like that, but it was possible back then.
It’s not possible with any Denuvo game which will require you reactivate with a drm server every so often.
Which has nothing to do with Steam...
If steam goes down you can play offline. They have a portable game console that doesn't need to be connected to play. They have big warnings on the store page of games that require online drm.
There's a surprising amount of games on my Deck that refuse to run without internet. It's not even marked anywhere which sucks because you find out when you have no connectivity.
loading story #49168974
They don’t let you resell games, if you die your library is gone, if said steamdeck (or steam machine) breaks those games are gone, the list goes on. It is a digital store with the exact same limitations of any video game console full of digital purchases.

I use Steam but I also know I’m vulnerable to a rug pull. We all are. That’s why I’ve been shifting over to GOG and making sure to back up my library in an organized fashion. I wish I had done it sooner, but hey, today’s the best day.

As for warnings, I mean…come on man. That’s like hiding behind ToS. Let’s be realistic here: how many people here (including yourself) see a game they really want, see it has a little DRM note on the uttered store page, then decide never to buy it? Few people let that stop them from getting a game they actually want.

loading story #49168686
loading story #49168409
Steam has some backup feature. I do backups of my games. Compressed to slow HDD dedicated to backups. Faster to install than downloading again from network. Don't know though how much will that help
Can one download a backup first, then install (using usb drive) into an "offline" machine first (without steam/online?)
Yeah, if the game is set up to not use steam as drm. You can check by going to the installed files and running the exe directly - in most cases it'll still launch even if you're signed out.
Also there is a vibrant retrogaming community, with lots of games much more interesting than yet another COD or FIFA.
One consideration I have on every purchase I make is that I own it, like actually own it (with exceptions where necessary, of course). Internet access in something that shouldn't need internet access is a downside. It's a way to mess with the purchase you made.

If my e-reader had a bad battery after years of use, I should be able to replace that battery myself without issue (personal skill allowing). I purchased it. Why wouldn't you be able to? I haven't yet found reason for this in consumer devices, except because they want you to send it in or buy a new one from the manufacturer.

Every time we see something like this, it doesn't get enough eyes or care from those who use these platforms. Sony takes your movies away, Xbox requires you be online, Amazon updating your books automatically without asking you, etc. My favorite that I repeat constantly is all of the BS that BMW has done over the years: heated seats subscription, proprietary bolt heads, ads in the infotainment. If you buy a BMW at this point, I'm sorry, but you had alternatives and I don't feel bad. The scary part is when enough people accept it that everyone else in the industry follows suit and then the outliers are the ones that respect you.

If I purchased a physical disc, I'm not even asking for the source code (which I'd love), I'm just asking that I can run the damn software I bought, but you can't even do that now. Viva open source and right to repair. Make the educated choice when purchasing software and hardware, to your benefit, where appropriate. Of course, the proprietary system is what you need/want sometimes, but I bet most of us don't most of the time.

After weeks of discourse where the physical token of the Compact Disc had become the all-important object of the fight, it's reassuring to see that we're back at the beginning, where it was clearly understood that you don't meaningfully "own" a game if you need to be online to use any of it.
You need to be online to prove you own it, which now means you don’t?
Unless the party you prove it to is obligated to stay up forever and has service guarantees, yeah
You need to be online to prove they currently will let you play it.
The symbol of ownership doesn't hold much value without any of its benefits.
First, we need to make it illegal to say you are buying something when you are actually renting. Words mean something.
They did this in California. Solution: stores don't use any of the words now. Now the buttons say "add to cart" and "proceed to payment". Sometimes the button just says the price.

I wonder if it's legal to build a completely scam store like this. You pick a game, you click on "$7", you pay $7, you don't get anything at all, and if you try to sue them, they point out they never actually sold you anything, you just voluntarily clicked on the button to donate $7.

Yeah, did anyone really think that language policing would fix the issue?
It makes it a little bit more visible. So it isn't nothing. I can't wait for the first lawsuit to hit the news where the company claims because the button didn't say buy, they didn't have to sell.
loading story #49174147
loading story #49171956
loading story #49172537
If buying ain't owning, then p****y ain't stealing.
You can say pussy on the internet
The word was "piracy"

HN is the propaganda arm of a billionaire enrichment company, so it's understandable that someone might be unsure whether you're allowed to say that word here.

We all know what the word was, it was a joke to replace it with another word that has the same first/last letters that obviously wouldn't fit here. A joke about how words are censored all over the internet as a way to appease advertisers on various platforms.
If said billionaire enrichment company was really upset about it, they would be able to detect forbidden words like piracy even when replaced. It's not that difficult, it's a problem that was solved decades ago.
Clearly parent poster meant 'policy'. 'The policy isn't about stealing', referring of course to the Terms and Conditions being something to ignore when they cover anti-piracy but don't sell you anything.
Just go two routes at once
loading story #49172033
loading story #49172935
For most modern software, you are not buying a product, you are buying a window of service. You are entering into an agreement that the software will be supported for a reasonable amount of time. Bugs will be fixed, you might get some additional 'free' content. Games got to the point of being so large and expensive, they crossed this threshold long ago. A single player offline game like The Witcher 3 has had what, about 30 updates? And those games are constantly being dwarfed by seasonal, micro-transation games. The single release game was an endangered species a long time ago.
This is false. You don't need an internet connection to play from disc:

https://support.xbox.com/en-US/help/hardware-network/connect...

You can play digital titles, too, as long as your console is set to "Home".

I played Forza Horizon 3 for days without internet a couple of months ago.

loading story #49170351
loading story #49171761
loading story #49171071
loading story #49171131
{"deleted":true,"id":49167624,"parent":49167448,"time":1785845761,"type":"comment"}
Even if the games are played off the internal hard drive with updates, there's a bit of "legal grey area" where enthusiastic fans of the game rebuild the code, and run the game with assets from the original media. "Technically" only folks with the original media in their possession will be able to play the original game.
For example the Ship of Harkinian PC port of Ocarina of Time. This requires a legal or illegal copy of the original game to run, so the copyright authorities don't crack down on it yet.
Are we sure that this is the reason the authorities aren't cracking down on it, and not that a game released in 1998 that also has a newer release on the 3DS just isn't financially valuable enough at this point to try to protect now? And it's getting an even newer remake, which is where Nintendo's concerns would be, I'd assume.
Nobody can be sure, but there is a consistent pattern here: decompilation projects can include as much code as they want and not get punished, but if they include assets they are taken down.

I suspect it's actually because the authorities don't know what the project is, if it's only code, or they can't be sure it's an infringing derivative work (it is).

Yes, because Nintendo is constantly taking down projects that cross the unspoken line and redistribute assets.
>But owning a game on a disc today isn't really the same thing.

This is an important point distinction that many people of physical media are missing or being distracted by. All this backlash could be put to better use by supporting game ownership.

You can't play the game you own if the product has to phone home. I'm not getting why people are up in arms about the physical product while DRM is in place that prevents you from playing it.

loading story #49171893
I don't have a console other than an old PS4 rarely used and I was going to buy a PS5 until the recent news. Now I don't want to buy xbox because of this post. So, what's left? I have a kid and little time and I haven't been a "gamer" since I was a teenager but I want to be able to play maybe 5 or 6 games (co-ops, FIFA, GTA) without downloading anything.

It's even more annoying for me because I often have phases of only playing every 2 months, so it's always true that I would need to update first.

loading story #49169411
"When Sony announced that they were discontinuing physical discs for PlayStation, I was less outraged than many. The reason I felt this way wasn't because I loved what Sony was doing. I think it came from an understanding that physical media ain't what it used to be."

But you are mixing Sony and Microsoft here. Sure, both are bad, but many PS disks are totally playable without internet connection.

loading story #49171916
Isn't this problem specific to Xbox and PC? I know for sure that first party Nintendo games are playable 100% offline, not sure about Sony?
I'll never buy one of these systems because I want to be able to play my games in 20 or 30 years.

I just bought a Nintendo 64 and a Wii and it's great just being able to play my games with my kids and know that in five years nothing will change.

Buy games on GOG.
https://www.penny-arcade.com/comic/2026/07/03/returnal-3
Error: Forbidden

Your client does not have permission to get URL /comic/2026/07/03/returnal-3 from this server.

What does it say?

Says how originally people played arcade games and didn't own them at all, since you were constantly putting in quarters to play more of the game.

It's an interesting point, though not 100% accurate due to how there were early video game consoles at the same time as arcade games. Pong clones were common for home play in the early 1970s, and things like the Fairchild Channel F and Atari 2600 date from the mid to late 1970s.

At least the owners owned them.
It's not strictly true that all physical disks are just license keys - those are marked on the packaging.
Sounds more like a complicated subscription or renting scheme than ownership
I don't understand why anyone thinks that just because they own the disc, they will always be able to play it. It's still full of DRM!
Our only hope are the pirates.
I mean yes, same with Steam. Same with PS. GoG is the only DRM free ones.
For a golden decade or so, piracy was less convenient than paying: Xbox had subscriptions offering on tap games, there was only really one streaming service to speak of that had high quality content, music came from Spotify or YouTube, etc.

We are back to where we are in the 2000s: the gatekeepers of large tracts of culture are behaving so badly that piracy is probably going to end it's lull. It is a shame for artists, developers, and anyone else who needs to get paid that companies running genuinely very good services have chosen to behave so badly.

loading story #49172056
Physical is mostly a lie once you go past PS2, 3DS etc. It confers a few benefits over digital, like trading and selling, but those are illusory as well, as we see here.
Something something layoffs?
Asha Sharma where are you? Keep up your reputation as a great new Xbox CEO.
This stuff is turning me into a physical media pre-2010s truther more and more by the day
loading story #49170233
Is this really newsworthy? This has been the case for over a decade.
It has, but recent events have shown that people need a reminder.
> But owning a game on a disc today isn't really the same thing. It's still just a license, and Microsoft, Sony, and Nintendo can either intentionally or, in this case, unintentionally prevent you from playing that game, even if you own the physical copy.

I am pretty certain that there are different legal requirements nonetheless. The author kind of tries to mitigate the danger of big corporations forbidding physical media. Does he think that these corporations have the good of the people in mind? Or are they more interested in milking their cash cows?

Thankfully I am not the target audience anyway. I don't give my money to these greedy corporations to begin with. Them disowning people further here, by killing physical media, would just have been another stepping stone towards a movement away from these big corporations anyway. I don't have time to play games anymore anyway due to old age, but if I would I'd much rather support Indie games - with physical media.

The death of the used games market is still a big deal, even if said used games still depend on the manufacturers' networks and licenses being valid. A digital only world where Sony and Microsoft have the only say about pricing and used games are no longer available is a downgrade for users even from the already-bad status quo
Normalize usage of "have been granted a limited license for" instead of "own." The word "own" implies all manner of things that don't exist for things like Xbox games, Kindle titles, etc.
loading story #49172904
thats why i never bought a game in my life and never intend to... if i want to see how a game works, i could download an emulator and run it via the emulator from a public rom under linux. If I am really interested, i could download a 512GB retropie torrent/magnet and then copy it to a microsd card and run 70k games on a raspberry pi 4...

historically, at least for me, games never worked... i spent more time fixing why they didnt work or debugging them in memory to patch them to get the game to actually run then actually playing a game. This is circa 1983-1987 too so maybe we have progressed from there, but obviously not much.

Every modern media disk since DVD has had revocable DRM . That means you have never owned the disks. (Only Audio CDs and laser disks were owned digital media). With games, a synchronous right’s check is made every time you insert the disk, and if you haven’t played recently, the entire game installation is downloaded. The disk is only used for rights, not for playback. With movies, thankfully the rights check is done offline on your player, but a background online check can revoke your player’s keys, and revoke your entire collection. What’s more, a revocation can ship via another disk. So you can unplug your Blu-ray player for 2 years, insert a new disk, and lose your entire collection.
Own? You don’t own someone else’s work. Even when it goes into public domain, you don’t own their creation. At that point, nobody does.
I own everything I've learned. I also own some hardware on which I sometimes deposit this information for later retrieval. I own all of it, keys to nuts.
Nag your representatives ad nauseam to make laws against this.
It's shown again and again and again that nagging representatives doesn't actually work.
There are more radical options involving representatives (and other figures for that matter) that could work, but those are generally frowned upon.
In general, two kinds of solutions to political problems exist: those that don't work, and those that are illegal. Because why would politicians want something that worked to be legal?
Don't buy golden cage BS products, which you don't really own.

Consoles, Apple, Google, etc.

But that's all products, and even if it wasn't, consumer choice is mainly driven by marketing spend, which lock-in companies will always have the most of, because they extract the most money.
Our kids are going to be so fucked..
I've been wondering about this, in some sense we might hit a big cultural black hole where all these cool things that we've created in the last few decades just are functionally lost and all the amazing things of the previous generation that could be found on archive, roms, stuff on CD's / DVD's etc are what actually have cultural value going forwards

Everything else is in this position of "actively at risk" where if someone isn't "keeping it up" it may just disappear, at least until it gets orphaned, in which case I suppose reverse engineering is back on the table

Thank God for Fitgirl doing so much archival work with high quality highly compressed game releases. If you know where to look everything is available somewhere.
Fitgirl is a packing group. They take what other people have already done, and compress it (to a ludicrous degree). They should not be credited for anything besides the compression.
Which is exactly what have been said:

> so much archival work with high quality highly compressed game releases

Cataloguing and vouching for releases is very useful.

I don’t have time or interest to figure out how to go on the Usenet and research the reputation of scene groups.

> If you know where to look everything is available somewhere.

Until CPUs only run "approved" operating systems → mandatory age verification == government ID required to use any OS in a non-crippled form → browsers refusing to open "illegal" sites.

Unable to open archive - copyright detected.

[Delete File] [Notify Authorities]

I agree, but I feel like pointing out that any game that was distributed without DRM or that was successfully 'cracked' by pirates can also be found on archive and therefore might be carried over to future generations. Physical media isn't the only way.

The real risk, IMO, is live service games that don't function at all without the server being online. There are games where fans have reverse-engineered and made their own server, but there are definitely ones that will slip through the cracks and be forgotten too.

There are three categories of live service games for which fans have reverse engineered a server:

1) The server doesn’t do much other than connect the players, and most of the logic is either client-side or trivial.

2) The server contains a fair bit of game content (such as drop and spawn rates, maybe even NPC dialogue) and the community has done extensive packet captures while the server was online.

3) The server binaries were leaked at some point, and everyone agrees to keep it a secret and pretend they’re doing a clean-room reimplementation from packet captures. They are, but against the leaked server, not the production server.

Having worked on a few of these projects, you’d be surprised at how many of the successful ones are actually #3.

This is problematic because we can’t rely on data breaches for game preservation.

I agree that live service are the main threat, but even so you should not have to rely on pirated software to keep using something you paid for. Also not all game ends up being cracked
Part of the overall trend to eliminate in-person shopping and physical product ownership.

In the end, 1 guy owns everything and we’re all batteries.

I never got into gaming. Never bought a console. Seems like I wasn't missing too much.
Recently got a big fancy TV with 4k + Dolby Vision

It’s a lot of work figuring out what movies support the format. And all the premium upgrades to Netflix, etc get them to stream premium formats. Then it doesn’t work and you’re spending 30 minutes debugging your TV, wondering why you’re not getting the amazing new restoration of 2001: A Space Odyssey.

I totally understand why people just buy physical media.

Games may be harder given software updates. But I’d pay a premium for a physical copy of mature games I love (like Halo Master Chief collection)

Oh, you pay for 4K? Sorry, the CDN is a bit too overloaded to send you this movie today. I hope you’re happy with 1080p, randomly dropping to 360p on and off for a dozen frames at a time during an immersive sequence.
It's worse. All hardware and software in the chain must be approved for you to be allowed to watch 4K. Your browser, OS, CPU, GPU, HDMI cable, and TV must all be whitelisted before you get 4K. Very few people meet the requirements.

And the 4K video is compressed to lower bitrate than a 1080p Blu-Ray anyway.

The whole "make it harder for pirates to watch in 4K" makes no sense to me, like it comes out of the psychology of people who couldn't possibly understand the psychology of other people at all.

My experience is that people don't care about quality. Like there was that time I found a torrent for a movie that had 3000 seeds and found that it was shot with a camcorder in the theater and the soundtrack was in Russian but it didn't matter because the sound quality was so bad I don't think I could have understood the dialog if I knew Russian. Thing is, pirates want to watch a crap copy of a movie that's in the theater and won't even wait for a DVD quality rip, never mind something better.

Maybe it’s because theaters are terrible in some places? No sessions at times people aren’t working, expensive food, restrictions on what food you can bring in, 3D conversions no one asked for, and most importantly, no one to kick out the obnoxious talkers and people on their phones.
This is out of touch with modern piracy. It's much easier to download the 4K Netflix version of any show than to get Netflix to deliver it to you.
> I totally understand why people just buy physical media.

Not to disagree with your larger point, but physical media can also be a nightmare. Try watching a 4K Blu-ray on your computer

Because even the fucking cable needs to support DRM. I hate this tech era with a passion
You can just pirate movies.
> "But owning a game on a disc today isn't really the same thing. It's still just a license..."

Here's the crux of the problem in their own sentence and they don't even realize it.

Owning and Licensing are not the same thing. If I own something, I own it outright. If I license something, I am leasing it.

It does get fuzzy with media, I will admit. But we need the same protections as physical books and game cartidges. If I buy it, it is mine to use as I please and even resell or transfer. If that's not what the transaction is, then don't call it buying or purchasing, call it leasing or licensing.

Require stores and publishers to use language that reflects the nature of the transaction.

loading story #49170935
loading story #49169262
I keep seeing article like this, that look like they have been written by these companies to push the opinion. People saying "who cares because you cannot play it anyway" instead of "discs should be less dependant on network to gain another advantage".

But the case for physical disk is not (only) about playability, it's mostly about ownership and the fact that you can actually lend it to someone or resell it. It's also about retail, and it's about collectors. About people with a slow or limited connection having access with that much less to download.

Another thing is also that if I have a physical copy, I have the right to a digital copy. So a non-working disc might not always be the end. But if I have a digital copy and they take it off the table, I do not have this right and it is gone forever.