Also been playing a bit of Blood Dungeon, which is pretty fun. I've also got a Factorio save that has mildly petered out after landing on Vulcanus (which I have kinda taken advantage of to break the addiction lol, but I'm sure I'll get back in there sometime over the winter).
I've been kinda deliberately taking a bit of a break from programming "side projects" after spending a humongous amount of free time and energy on a conference talk I gave a few weeks ago. It was titled "Human Creativity in the Age of AI" (which I later learned was an unfortunately generic title, lol), and I built this whole big musical and visual contraption that drove the presentation, including a "guitar solo generator" which recuts phrases of my own playing into a new solo on the fly.
It was a really rewarding project overall but definitely made me remember why I hadn't done public speaking for quite some time before - I am way too perfectionistic about it and it just becomes a massive time sink.
This one was worth it though, got a great reception and I'm really proud of the talk on the whole.
In the 2-3 weeks after the talk I spent a ton of time editing and laying out a really nice video of it, which I am also quite proud of. I didn't know anything about Davinci Resolve and I was able to get a really nice jump start with some help from Codex. I'm sure I don't know 98% of what a software package this big can do, but I did learn enough to be dangerous, and also enough to cut together some nice short clips of the talk as well.
It's been pretty rewarding to get a handle on a powerful bit of creativity kit like Resolve. It's incredibly capable and I'm really delighted with the results I was able to get. Obviously I am a rank amateur but to my untrained eye, my videos look pretty damn good. (And I could go on for another few paragraphs about how much work it took to get good results from the relatively shitty source video and audio I was working with).
I'm planning on doing some writeups because there was so much interesting tooling that came together as I worked on the talk and the videos, I could mine this one project for a year's worth of blog posts if I wanted to!
Anyway: links.
OrcaSlicer calibration guide - seriously great: https://www.orcaslicer.com/wiki/guides/calibration_guide
Blood Dungeon: https://store.steampowered.com/app/2431080/Blood_Dungeon/
I assume a link to Factorio is unnecessary here, ha.
My talk "landing page": https://epiccoleman.com/tripulator
Talk video: https://youtu.be/kD5qYiLIhJc
One of the shorts - the guitar solo part. I'm really stoked on the "presentation" bells and whistles in this video (though I think they're a bit mismatched to the regular intent of YouTube Shorts - analytics indicate that the intro part I slaved over is probably too long and people swipe away before the good stuff, but oh well).