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I would look to the culture industry in Japan as an alternative to the gatekeeping-industrial complex we call Hollywood.

Hollywood's cost structure makes it impossible to try anything new. I'd contrast that to Japan where creators can write a "web novel", get a contract for a light novel, have a manga made, and then an anime, and maybe even some video games. And these all reinforce each other: last year I discovered an atrociously drawn anime that had got me curious about the source material -- that blew me away and I bought all of the printed materials that have come out so far and expect to buy all the rest.

Not least, Japan still gets new 4-panel comics like Bocci the Rock and The Demon Girl Next Door, something almost unthinkable of in the Land of the Nepo Baby where we haven't had a new one since Dilbert.

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I haven't investigated it much, but I imagine that LLMs have made it easier for japanese culture products to release products in English language. Is industry in Japan taking advantage of nearly free translation for it's print products?
I've heard stories of rather poor translation work since Sony purchased Crunchyroll (a popular AI streaming site) and started using AI for a lot of English subs.

So while AI has potentially made it easier for some Japanese content to reach English-speaking Western audiences, I’m not so sure that it’s doing justice to the original creations.

Note: I’m not suggesting that AI doesn’t have a place in translation work, but it still needs close supervision from bilingual people.

https://www.cbr.com/crunchyroll-chatgpt-sub-anime