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I have been working on this for supreme commander!

With modern tooling, libraries and such, many of supcoms old technical issues can be addressed. (plus it now works on linux and mac!)

I think I'm close to a like for like version.

And of course the performance is leaps and bounds beyond what supcom could do, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!

and end game vs the ai, is still 4x realtime, well beyond what supcom could do.

and of course higher player v player battles

You can see that all here and in the replies https://forum.faforever.com/topic/10451/supcom-moho-engine-r...

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