Total Annihilation, rebuilt for modern computers
https://nanolathe.gg150-player match: https://www.youtube.com/watch?v=gQJujiZ-oz0
For what its worth, the Total Annihilation derived project with the most attention currently is is BAR https://www.beyondallreason.info/ They decided to make it legally distinct, but it was the balanced annihilation project which was total annihilation rebalanced for better pvp. I don't play too many RTS so this is not authoritative, but BAR plays better than any other rts I have tried, They really care about the fine details of user experience there.
In fact, I consider Chris Taylor(Total Annihilation, Supreme Commander) to be one of if not the greatest RTS designers. His games don't have the fluff people appear to love(looking at you starcraft) but he gets the control design better than anyone else I have seen.
With modern tooling, libraries and such, many of supcoms old technical issues can be addressed. (plus it now works on linux and mac!)
I think I'm close to a like for like version.
And of course the performance is leaps and bounds beyond what supcom could do, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!
and end game vs the ai, is still 4x realtime, well beyond what supcom could do.
and of course higher player v player battles
You can see that all here and in the replies https://forum.faforever.com/topic/10451/supcom-moho-engine-r...
https://store.steampowered.com/app/386070/Planetary_Annihila...
https://en.wikipedia.org/wiki/Planetary_Annihilation
More than just a spiritual successor, imo.
https://github.com/nanolathe-gg/nanolathe/blob/main/AGENTS.m...
Some of the (open source) games on that engine (https://beyondallreason.info/ and https://zero-k.info/) have similar feeling with the original TA, with quite different play styles. I do prefer Zero-K over Beyond All Reason, but I would recommend anyone interested in the genre to try both and decide for themselves.
I think Beyond all Reason has had some 50v50s or close that are a bit ridiculous to watch.
I spent so much time in the game playing the story, then playing skirmishes, building massive bases. "Hacking" the game to increase the max-unit-count to numbers my computer could barely manage.
Then I discovered HEAT.NET and started playing in a competitive clan. Then... life happened, and I have a lot of nostalgia for it now, but not enough time.
Come on ChatGPT/Claude, you're smart enough to know the original wasn't an isometric perspective. It was directly top-down, no camera rotation. 3D over 2D terrain with a heightmap.
I would be surprised if that stood up in court but I doubt anyone cares for TA at this point anyway.
Heh. I did my own game engine rewrite project recently, and once it reached parity I started thinking "ok so how can I make it look better?". I also added bloom, and on some level it did look kinda cool but ultimately I decided it was tacky. No offense to OP but I think the graphical "enhancements" here are also pretty tacky (but I totally understand the urge to add them!)
How is anyone meant to understand this Claude bullshit
As with most forms of theft and laundering, it's not really that clever.
>> This document records behavior established from static analysis of the retail TotalA.exe. It is a clean-room behavioral contract, not a source translation. It deliberately omits executable addresses, data-image offsets, and raw decompiler names. The phrases established, supported inference, and unknown distinguish what the analysis proves from what remains a useful but unverified interpretation.
The evidence is the executable's own control and data flow, its PE import table, and its embedded string vocabulary. Nothing here is taken from another engine, a capture, or a reimplementation.
Step 1: Ask an LLM to decompile a binary, wash it into a "clean" description of the binary in its own format (a bunch of .MD files, one might suppose) and then build a new binary from that description.
Step 2: Nothing.
Is this really going to hold up in court?
I hope it gets booted off Microsoft-owned Github for blatant copyright infringement. Total Annihilation ain't abandonware, and Xbox division don't need legal boycotts from third party publishers.