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> It's hard to find a product that hasn't gotten worse or more expensive, even adjusted for inflation.

Hmm. I think it's just as easy to find products that haven't gotten worse or more expensive as it is to find ones that have. For every mars bar, there's a video game.

Retro gaming is rising in popularity for good reasons. And it's not purely nostalgia.

A lot of people aren't enjoying modern games (with modern monetization)

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Video games are honestly a pretty bad example. 10-20 years ago, you'd buy your video game, and it was a complete item, that you owned and could play for as long as you didn't damage it. Once you were done with it, you could lend it to friends, or sell it and recoup a decent chunk of money for the next game you wanted.

Now with everything digital only, you don't even own your games, your ability to play it is at the whims of mega-corporations. You can't resell it to recoup money, or lend it to a friend. Most games start on day 1 as essentially a beta, with tons of huge updates required to get them in a decent state, loot boxes, microtransactions, live service games taking over the entire market share, RAMmagedden driving up console prices post-launch, etc etc etc etc.

They are definitely prettier now and have fancy lighting effects though.

> Video games are honestly a pretty bad example. 10-20 years ago, you'd buy your video game, and it was a complete item, that you owned and could play for as long as you didn't damage it. Once you were done with it, you could lend it to friends, or sell it and recoup a decent chunk of money for the next game you wanted.

As I said to another commenter, that applies to many of the games I buy today. OK, not quite all since I do buy some titles digitally, but that is my choice.

> They are definitely prettier now and have fancy lighting effects though.

And are much better in terms of accessibility, quality-of-life in general, scope, etc.

There are a ton more games now, you could easily get one with similar graphics/gameplay to a 2006 game for much cheaper.
Subjectively, video games did get both worse and more expensive over the last 20 years.

But putting that aside, the ratio isn't 1:1. I'd expect the ratio to be at least 20:1 - you can name at most 1 thing that got better/cheaper for every 20 things that got worse/more expensive.

I'd like to see your evidence for video games getting more expensive. Even if they were like-for-like (I'll make a case that the average video game is a far better product now than it was in the 90s), they are approximately the same absolute price today that they were 30-40 years ago, without adjusting for inflation.
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TV's for one, have become insanely cheap. You can get 4k TVs for like, nothing, especially after inflation adjustments from the 2010s. Bigger panels, brighter screens, too bad we started shoving stupid and annoying OSes and Ads in them.
TV quality isn't what it used to be, though.

Got a fairly expensive LG OLED and after 5 years it's developing clusters of dead pixels down one edge. And even if the hardware doesn't fail/degrade, the software is often enshittified (ads pushed to smart TVs)

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I think the implication is specifically for physical products. Video games aren't standardized sizes or materials and you don't somehow download 20% less content today than you did downloading the same game 5 or 10 years ago. (Ignoring some obvious outliers like games/content pulled due to licensing expirations - which are really stupid.)
> Video games aren't standardized sizes or materials and you don't somehow download 20% less content today than you did downloading the same game 5 or 10 years ago

20 years ago you bought a disk and the entire game was on there. 10 years ago you bought a disk and you have a massive day 1 patch to get the rest of the game. Today you buy a physical box with no actual disk in it, only a download code!

I'm exaggerating a little bit about today's situation but not by much...

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Video games of yore were actual games you could buy and play with friends. You had a physical copy and never had to renew a subscription, watch ads, or pay anything extra to unlock content. Most games didn't even have a separate launcher. Just run it and play. Updates, when they existed, were small. And no lootboxes, no gambling. They had hidden maps or levels, so it actually was fun to play the same game repeatedly.

I can't fathom why you'd pick video games as your example ffs.

> Video games of yore were actual games you could buy and play with friends. You had a physical copy and never had to renew a subscription, watch ads, or pay anything extra to unlock content. Most games didn't even have a separate launcher. Just run it and play. Updates, when they existed, were small.

That describes at least 90% of the games I play today.

I should have gone with any electrical item, tbh; that would probably have flown here without any dissent. But video games that are nowadays almost always one or two orders of magnitude 'better value' while being approximately half the price they were back in the nineties are still a legitimate example, I think.

> Video games of yore were actual games you could buy and play with friends.

While this is _true_, it's hardly a good-faith interpretation. The original Mario Bros was around $40 on release. Mostly sold as a bundle with the NES itself around $100.

That's $350 in today's money. Oddly around the same as the switch 1 on release ($299) + BOTW ($60)

Compare the "value" of NES + Mario Bros with Switch 1 + Breath of the Wild.

Yes Nintendo can take one of those away from you, that's despicable, but the "product" has shrunk in no way.

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The smart tv formula gets applied everywhere. Make it cheaper by making more money through annoying/spying on customers.
show me a modern video game that is better than Myst or Riven (in the same genre)

I even prefer the original CS over most of today's FPS games.

I'd rather play Candy Crush than Myst, Myst was boring as fuck.
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> For every mars bar, there's a video game.

The economics of software (including video games) are entirely different than candy bars or burgers as the marginal cost of each "unit" is effectively zero.

Fair enough; pretend I said "a computer" instead.
> Fair enough; pretend I said "a computer" instead.

That's a better example, though the "continually better, faster & cheaper" days for computers (and consumer electronics broadly) have recently been heavily disrupted by the current AI rush. Guess we'll find out how temporary or permanent this is.

What alternate reality are you living in where the video games industry isn't a charred husk of what it was, just over a decade and a half ago?

What's it like to live in a world where competent AAA studios are still plentiful, and the legacy studios successfully passed down knowledge and ethos to new hires, so as to avoid becoming skinsuit versions of their past selves?

How is it, living in a world where several AAA blockbuster games are still being released annually, with none of them being remakes of decade-plus-old titles?

Is there any wisdom in how your reality's AAA video game industry kept the stride they built up to in the 2000s, into the 2010s, that you could share with us, so we can hopefully rebuild the smoldering crater of a AAA video game industry we have in our reality?

> What alternate reality are you living in where the video games industry isn't a charred husk of what it was, a decade and a half ago?

A world that contains Breath of the Wild, Blue Prince, Balatro, Mario Kart World, (you get the point—there are lots of good games).

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why does it have to be just about the AAA industry? Indy games are amazing now, and usually not sold at full price compared to console games, probably most of my favourite games of the past decade are indy devs or studios.
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