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Yep.

Most people aren't in a quiet environment when they listen to music these days. Compression helps significantly with this.

What would be neat would be to have a compression metadata 'guide' that would allow a compressor on-device to perform the compression, rather than baked into the audio track.

This would allow the user to tune 'severity' of compression. In a car / fancy headphones, you could sample the ambient noise level and adjust accordingly.

Or just have the default to be some level of acceptable compression turned on and then an advanced mode to turn it off (or tune it)
You are very off here. People have been playing music in their cars and in clubs for decades, and a lot of them play tracks that predate the loudness wars. If anything, people are more isolated than ever and have much better headphones and speakers than even 10 years ago.

You're conflating regular compression with the insanely over the top mastering people started doing. This goes way beyond keeping people off the volume knob. You do not need that much compression to keep your volume in a listenable range, and you certainly don't have to slam the entire master bus through a limiter. The loudness wars really was just about having a louder track than everyone else. So much so that the whole process of mastering became how to make it sound as loud as possible without sounding compressed. If it were just about keeping volume consistent, they would not do it through the master bus. There are so many interviews with mastering engineers who are frustrated with the pointless chase for volume.

Arguably, listeners have heard it so long that they've gotten used to the exaggerated compression, and they just like it now stylistically. Some of my favorite records are very loud.

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