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I expect these comments to be full of agreement. Corporate behavior in the computer space leaves much to he desired.

I will however observe;

None of the supplied examples showed any form of network effect. It was all stuff you did at home.

Today, there are certainly options for personal computing for most everything- as long as network effects are not in play.

Those options may not be as convenient, as cheap, or as feature-rich as the invasive option. That's fair though - you decide what you want to prioritize.

Network effects are harder to deal with. To the extent that in order to be in community you need to adopt the software the community has chosen.

Not surprisingly, software producers that can build-in network effects, do so. It's excellent from a lock-in point of view.

The title of the article is perhaps then ironic. It's trivial to make computing personal. All the tools to do so already exist.

The issue is not Personal Computing. It's Community Computing.

Due to the way iOS apps are sandboxed together with their user created content a lot of users have video projects that are locked into CapCut without an easy way to access them following the ban of the TikTok suite of apps. Remind me how your iPhone is yours, when your creations on your device can be locked away from you.
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An iPhone is a very non-typical device. Apple is a non-typical company which builds lock-in to every step of the process.

If you chose to use iAnything then it's a bit late to start complaining about lock in now.

When ‘not typical’ is actually the norm for a huge swath of users, perhaps non-typical is not the right term?
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If I understand what you're saying ... my music listening, magazine browsing, movie watching, are all offline these days (#fuckstreaming). I do 3D modeling in an offline app (FreeCAD), 2D "modeling" (Affinity Designer) in an offline app.

The internet is where I get ideas and news (and some of the above content — magazines as PDF for example).

So I guess the "network effect" I keep to as much of a minimum as I reasonably can?

(EDIT: oh, I don't really use my phone except as a camera and road navigator. I would love to have a completely offline map app that was decent.)

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> one of the supplied examples showed any form of network effect. It was all stuff you did at home.

That's what's wrong with the various "federated" social networks. They lack a network effect that makes them grow.

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I'd largely agree that most of the components are there, however one thing I think that's very important but is perhaps missed with the focus on the PC is the phone.

Most people's primary, if not only, computing device is their phone - which at the same time is probably the most restricted device.

And if you wanted to build your own and connect to the mobile network - it's considerably harder than doing the same for a traditional personal computer.

I agree- though I think the problem is more that the focus of attention is not on making personal computing better, so it's withered. And some programs you could get as a buy once works offline experience are now subscription based -as-a-service
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> I expect these comments to be full of agreement.

It's interesting there is a lot of agreement. In a way I'm surprised because I often get the impression a lot of people here have pretty well drunk the Kool-aid of corporatism.

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Recently there's been another shift - processing power.

In the past you could do almost anything on a personal computer, it was generally about as fast as mainframe or high end workstation.

Training large AI models is currently impossible for most home users. They just do not have the processing power.

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Indeed, when a network effect can be monopolized, it'd be bad business not trying to become the monopoly.

There were of course "home computery" phenomenons with network effects: IRC and Usenet, for example. There are several reasons why they've fallen out of fashion, but corporations shepherding new users into silos is surely a big one. It's a classic tale of enthusiasts vs. the Powers That Be, although the iteration speed and overall impact is perhaps most noticeable in digital technology.

Perhaps we were naïve to think we'd be left alone with a good thing. I too hope for a comeback of "personal computing", but in every scenario conceivable to me, we end up roughly where we are now - unless also re-imagining society from first principles. And if we do that, the question is whether personal computing would have emerged at all.

Extrapolating this point outward, I don't think there is really any community computing.

Most people I know literally still to use the lowest common denominator of communications because corporates have managed to screw up interoperability in their land grabs to build walled gardens. The lowest common denominator in my area is emailing word documents or PDFs around. Same as we have been doing for the last 30 years. The network effect there was Word being the first thing on the market.

All other attempts have been entirely transient and are focused in either social matters or some attempt at file storage with collaboration bolted on the top. The latter, OneDrive being a particularly funny one, generally results in people having millions of little pockets of exactly what they were doing before with no collaboration or community at all.

If we do anything now it's just personal computing with extra and annoying steps.

And no, 99% of the planet doesn't use github. They just email shitty documents around all day. Then they go back home and stare at their transient worthless social community garbage faucet endlessly until their eyes fall shut.

Yeah, but I think part of the point is people don't actually want or need network effects for a lot of things. Even where connection is needed, companies have used it to wedge in stuff that doesn't benefit users.
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Society doesn’t exist according to the extreme version of liberal ideology. We’re all just individuals with some negative freedoms. So yes, accoarding to that mindset nothing is wrong. Because we can all just individually opt out of these networks.

No problem at all.

The challenge is making community computing ethical