Splats are sort of like byte code, they are the compiled and optimized representation of reflected light as semi-transparent guassians.
Or you can think of them as the PDF equivalent of a Google or Word Doc. All the logic is gone, and you just have final optimized results.
Generally when you edit PDFs, the results are not great and you cannot make major edits because the layout won't reflow, etc.
So while this is cool, I don't think it will take off unless there is another innovation in terms of either using AI to "reflow" the lighting and surfaces after an edit, or inferring more directly the underlying representations (true surface properties and the light sources.)
https://playcanv.as/e/p/cLkf99ZV/
Integrating AI is an interesting topic and something that certainly has potential.
- cleaning up noisy GuassianSplats is useful. There are often stragglers floating around in space that need to get deleted.
- compression/optimizing them is useful.
This being a cleanup and compression tool makes sense, but I guess I don't call that an "editor."
I guess I was more arguing against the idea that this is a viable "editor" where one can combine and manipulate in more radical ways Gaussian Splats. The current technological approach doesn't make this a feasible use case.
- Copy & Paste: e.g. delete a tree and fill the hole with a copied patch of grass
- Color Adjustments: tinting, brightness, etc.
If these aren't editing ops, I don't know what is. :) Sure, you _could_ go back and recapture photogrammetry or rerun training, but that's super costly in terms of time. SuperSplat lets you make simple edits quickly and easily.
- SuperSplat dev :)