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With all due respect there’s never been a time when that could have legitimately been argued unless someone was doing relatively basic things with those apps or was a hobbyist.

There’s always been a significant gap in capabilities once you looked past the surface.

I find this sentiment is common among FOSS advocates who don’t actually professionally use those tools.

I am definitely an advocate for free tools closing that gap, but I both design content professionally and contribute to OSS projects to close that gap. So I feel quite confident in saying that gap has always been large when compared to the Adobe suite.

Even if the open source option is only slightly worse, why would a professional allow that to impact how they earn a living?
Yeah precisely. The Adobe suite is affordable if you’re actively making money off using it. It’s also why there’s not as much investment in competing open source projects.

$80 CAD/mo for the whole suite minus the substance stuff (prices are regional). For the average freelancer in Canada, that’s not a consequential barrier to entry. That’s <$1k for a year for everything.

If I charge a rate of something like $40/hr, that’s two hours in a month? <2% of revenue. Am I going to risk spending that much extra time fussing with something else for 2% more $$?

Meanwhile Blender gets a lot of investment because the competition is much more expensive. CA$305/mo for Maya and I need to augment it with an adobe subscription for any non-3D work.

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Why wouldn't they if they do not want to use them for professional deontology reasons ? What impact size are we talking about ?
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