Show HN: Konty – A Balsamiq-alternative lo-fi wireframe tool for modern apps
https://konty.app/http://localhost:4321/I understand that "wireframing" is some kind of "brainstorming" tool, so it is used with a pencil and a whiteboard in a meeting room and require to draw/erase fast iteratively... so it's the "right" tool for this job...
But as soon as you use a computer instead of a pencil, why not have a "realistic" and "clean" look instead of this kind of quick-and-dirty sketch-like style? It's an honest question
Is it because designers are most used to this style? Is it because it make more clearly appear the essential points (for example: a list) and avoid discussion like "is this text exactly in this color ?"
So. Yeh.
You really have to drill home that ideas and possibilities are just that, and not concrete features that they could start using tomorrow.
I ask because this guy s a common lament, but I’ve never figured out why. It shouldn’t be a surprise or (to me) disappointment that the fidelity of a communication also carries signal about the status.
Example of this from another industry: working in manufacturing, a client wouldn't listen to our explanations about why their part wasn't ready to be molded in plastic. (lot's of design issues that would make it impossible to get out of the mold or lead to extreme cosmetic imperfections). To prove their point that their part designs were ready, they held up a 3d print of their part and said, "See? It's right here! You just have to do this!" This led to a half hour of answering questions before they started to understand that the two fabrication processes were very different and had different requirements.
I think the unfortunate part is really the time you have to sink into helping someone understand that's often unpaid, in my experience.
So we, unfortunately, have to make effort to dumb down, or at least carefully manage, the fidelity of that part.
Any change from that haphazard throwaway with nice colors is suddenly a change they have opinions about, because it feels like a change.
If you show them something that's obviously not what will ship, they don't get as attached.
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This is also partly a "most people don't understand the design process" thing, and just how much reworking and restarting is generally necessary to get an actually-good end result. If they see hundreds of mockups (or even sketches), they'll wonder why you haven't made hundreds of products, rather than those being merely tools used to think along the way.
Actually I don't think "technology producers" are entirely excluded from this bias either. I've assumed more complexity than there was in reality (possibly due to my background in infrastructure and backend), but other developers I've worked with certainly fall more into the trap of "there's a UI? now it's just a simple matter of CRUD."
Personally I also prefer the hand-drawn style, but can't put my finger on why. There's something about the uneven lines filling out the space better, while still defining the shapes well.
I think this was then expanded to be "paper-looking".
But yes, for the reasons you state.
If everything is either an obvious sketch, or pixel perfect you can get decent feedback, but a design that is just a little off in jarring ways will distract people from the functionality or design intention.
B) An "unfinished" messy design is an invitation for critical feedback. If you give people something that looks too polished, they might be afraid that they'll break it, that they don't understand it, that they can't give feedback that is "good enough".
In short: if it looks like a toy people will play with it.
* C) The reason many of these tools look like Balsamiq has more to do with the tech of the late 00s/early 10s. This specific style of vector art was pretty easy to achieve in Flash.
To my great surprise, even for training courses, this style encourages questions and interaction with the students. There's a whiteboard feel to it which suggests that the presentation isn't set in stone.
Honestly it also looks better.
https://napkinlaf.sourceforge.net (one of my favorites from back in the day)
> The Napkin Look & Feel is a pluggable Java look and feel that looks like it was scrawled on a napkin. You can use it to make provisional work actually look provisional, or just for fun. It is released under a BSD-style license
> The idea is to try to develop a look and feel that can be used in Java applications that looks informal and provisional, yet be fully functional for development. Often when people see a GUI mock-up, or a complete GUI without full functionality, they assume that the code behind it is working. While this can be used to sleazy advantage, it can also convince people who ought to know better (like your managers) that you are already done when you have just barely begun, or when only parts are complete. No matter how much you speak to their rational side, the emotional response still says "Done!". Which after a while leads to a later question: "That was done months ago! What are they doing? Playing Quake?" A good article on this is Joel on Software's “The Iceberg Secret, Revealed”.
... and that's the place that I remember where to find this blog post:
Don't make the Demo look Done - https://headrush.typepad.com/creating_passionate_users/2006/...
> When we show a work-in-progress (like an alpha release) to the public, press, a client, or boss... we're setting their expectations. And we can do it one of three ways: dazzle them with a polished mock-up, show them something that matches the reality of the project status, or stress them out by showing almost nothing and asking them to take it "on faith" that you're on track.
> The bottom line: How 'done' something looks should match how 'done' something is.
> Every software developer has experienced this many times in their career. But desktop publishing tools lead to the same headache for tech writers--if you show someone a rough draft that's perfectly fonted and formatted, they see it as more done than you'd like. We need a match between where we are and where others perceive we are.
The infographic in this post ( https://headrush.typepad.com/photos/uncategorized/feedbackim... ) is especially important because the how it looks changes what type of feedback you get.
I had a project where I grabbed the stylesheet and header from another similar project while working on it... and spent a week discussing with management about what color blue it should be when the questions I needed answering were "does this page flow make sense?"
> Stress-free hand-drawn style ... A hand-drawn style reduces stress on perfection and allows you to express ideas quickly.