> The truth is: CPU and RAM progressed at a speed not just a bit but much faster than real estate (pixels) growth and refresh rate.
Back of the envelope, for a 4k HDR ultra wide you'd need tens of gigabytes per second of memory bandwidth alone to do rendering all on the CPU.
There is a reason we offloaded to the GPU.
Doesn't modern RAM go up to hundreds of GB/s? Also, compression?
You still probably don't want to use 10% of your memory bandwidth at all times for a windowing effect?
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Dual channel DDR5 is like 60, tops, 100s is on big many-channel servers.
I don't really want 10% of my memory bandwidth being taken up by rendering my glassy title bars.
Now wobbly windows is something I can get behind.