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With AI VR does have usecases.

AI can maintain the multiverse and administrate it. Everyone can create just by talking.

Coding would also be a good usecase, to see the architecure in 3D and talk with Claude, point at stuff, pick him up and put him where the work needs to be done.

I think it's a match made in heaven, AI is just still way too slow an expensive for this.

> With AI VR does have usecases. AI can maintain the multiverse and administrate it. Everyone can create just by talking.

Nobody cared about multiverses before AI, and it wasn't because of the lack of maintenance and administration. It's just a thing that nobody cares about, AI improve it but it's not going to make people care about it so that doesn't really change anything.

> Everyone can create just by talking.

Okay, but why would they? And who's going to consume?

If anyone can trivially create, every creation is meaningless. There is no billion-dollar business in abandoned Minecraft servers, so why would this suddenly change when you force people to put on an expensive VR headset to visit them?

> If anyone can trivially create, every creation is meaningless.

Everyone has always been able to trivially create. We live in an attention economy, not a creativity economy. Meaning you can create crap (or ai slop) and people will consume it if you know how to get their attention.

Attention is what gets money. Creation is just fuel for attention. Quality is a part of the equation, but much less important than people generally believe.

Here's a legacy document explaining all this since long before ai or the internet was around: https://archive.org/details/TheManualHowToHaveANumber1TheEas...