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Once upon a time, not so long ago, people gained skills by learning about things instead of outsourcing all the hard parts.

By outsourcing the modeling to Claude or whatever, you don't learn how to build 3d models on your own. You've become dependent on the LLMs, and you're trivially replaceable by someone who can build 3d models on their own...because they can also learn to tell Claude to do all the work.

I mean, there is value to artisan work (paying for it), and there’s value in quick stuff; but I’m not sure LLMs can do either in the case of 3d art.

Their models are horribly topoligized, which will matter for most use cases for models; and if you’re just using it to make a cube, it’d be better to learn the related program to do that.

People tend to ask LLMs to make full art pieces (a decade of specialized knowledge and muscle memory), not “draw me a square”.

In 3d art, there is a gulf between the easy stuff and the hard stuff.

Tl; dr: for 3d art, I agree.