I really appreciate this sentiment, and at the same time there are real opportunity costs to building and maintaining your own tools. Even in the era of tokens.
I think it comes down to where you want to spend your time and attention.
I definitely find it easier to create the subset of blender that I need than learning blender, even if it is throwaway.
Interesting perspective for me I find it more interesting to learn the transferable skill set behind using this kind of software. Sure I can make a software that does exactly what I want when poked but then I do not learn any transferable skills.
To offer a counterpoint, I’m currently spending a lot of time on the other side of this: having my agent use blender in the background and build on top of it. My agent can drive it well and I’ve benefited from its import capability, renderers, layering, and simulation. I get a lot from blender, even though I don’t ever see its UI.
{"deleted":true,"id":50423547,"parent":50419631,"time":1794218974,"type":"comment"}
{"deleted":true,"id":50420103,"parent":50419631,"time":1794190150,"type":"comment"}
I ... really..? What sort of stuff are you wanting out of Blender? If it's 3d printing, you probably literally just need to do the soda can or donut tutorial - not even the whole donut tutorial.
Like, I have to imagine that 80% of the "quick stuff" people need to do in Blender would be done with:
* create quad * exude like 5 times * done
Maaaybe
* perform boolean operation between object and a circle or 3
---
Like, I have less than 200 hours in Blender and I was pretty functional after like ... 30 minutes to an hour of a single tutorial.
I don’t see how this could be faster (and not buggier) than generating a script to make what you want in Blender for you.
You’ve likely just switched hobbies to your Blender clone instead of what you wanted to make.
And a fantastic learning experience