If you're working on a small game project without an existing framework/platform, you usually build a really bargain-basement game editor alongside it. That editor takes a long time, and it's often spent in arranging UI stuff.
If you're already using Blender to make assets, there's some benefit to stuffing Blender's UI into your game editor too.
In that case it would be competing with imgui, egui and similar libraries, but the submission is comparing it to GPUI.
{"deleted":true,"id":50390068,"parent":50389762,"time":1793956880,"type":"comment"}
>If you're working on a small game project without an existing framework/platform, you usually build a really bargain-basement game editor alongside it. That editor takes a long time, and it's often spent in arranging UI stuff.
Not in an age of AI.
I mean if you want to code all this stuff by hand, I get it. But that's a choice. And since it's a choice that means shoehorning a Blender UI into a "bargain-basement game editor" (and having a "bargain basement game editor) isnt really needed. You absolutely don't need to spend a lot of time arranging UI stuff.
Game tooling is pretty trivial now and it's not user-facing. Again, I fully understand why someone would want to do this themselves still but let's not pretend thats not a choice at this point.
{"deleted":true,"id":50390760,"parent":50389762,"time":1793962309,"type":"comment"}
After trying blender for about 20 years I still find the UI/UX awful. I think a lot of the new blender generation has baby duck syndrome.
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