> have to understand precedence
Precedence is not in any way an argument against using operators; you could disallow precedence at all (eg. each expression must have at most one operator, or rather two counting the assignment operator) while still having operators. That said, precedence is also very beneficial to readability when not abused.
> Operators cause issues because it is not possible to cleanly express error output from an operator
Incorrect. An operator can simply desugar to functions, and therefore has the exact same error semantic possibilities. If you take issue with a language not returning errors from operators, that is a language design issue, not something inherent to the existence of operators.
Also, functions can be used as callbacks, and offer overloads to handle partial applications with ease, pipe(2, sum(3), multiply(2)), e.g.
This Zig change is the best of both worlds: avoid the ambiguity, but keep the readability.
If your language doesn't allow you to do the same thing with operators as you can do with functions, that's a language design issue and has nothing to do with operators as a concept.
It depends on what things you work on. When I'm writing 'math-y' code (GPU shaders for renderng etc) then I want the expressions to look close to the reference paper and not artificially split them up into multiple lines of code with function calls instead of operators.
(a + b + c + d) * e
mult(add(a, add(b, add(c, d))), e)