EDIT: I will point out that people would often submit letters to computer magazines with the memory locations of popular games as time went on. But this could take months or a year or more, and a game might never have its secrets laid bare so I suspect a LOT of people just did it manually at home.
That was, mind you, in game released prematurely with ton of bugs. They found time for that.
How I know that ? I didn't cheat knowingly. I just used the editor, couldn't make up my mind and I was going between the steps once or twice. I thought I forgot to spend some skill points, turned out when you went back to the skills screen, the ones you picked stayed but the game gave you new set of points to spend
They found the time for cheater heckling but not to make their character creator work right ;)
Never heard of WozMon before. I was a happy Game Wizard user :D
https://web.archive.org/web/19970119194137/http://www.gwiz.c...
But there is still a revolution where most game files are JSON or plain text (like that build list from Star Trek Armada 2).
And then you have to figure the devs realize you can do this and reverse engineer the entire game anyhow. Why even obfuscate it is the real question. Makes their workflow a little more awkward potentially and doesn’t do the intended thing.
I blame the nontechnical C suite. They don’t understand what I just wrote. So to them, this instead makes perfect sense. Lock it down, never mind why or if the lock works, just lock it and tell me its done. Command comes from upon high and so marches the industry and the hackers after them.