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There is for the visual cortex though.

Try walking outside in a clear night. Look up, notice some stars, or aircraft lights. Now rotate in place, and see how low your vision's FPS is in the dark: the rotation will be visibility jumpy.

An insect, with its much simpler visual processing, and facing a bright light, will likely achieve a much higher FPS, sufficient for the sub-kilohertz flicker to be very visible.

Are you thinking about saccades? I don’t think I’ve ever seen what you’re talking about with non-flickering sources.
For a game i tried to model the behavior of our eyes in the dark and read up on a lot of that stuff. Not once was there a suggestion of jumpy vision. And that is also not my experience. In low light things begin to smudge, lots of ghosting the further in the periphery of your view they move in.