I'm also working on an agentic video product (chatoctopus.com), and I can tell how hard it is compared to what influencer of X (Opus made it in an hour, etc) make it seem like. They don't tell how many times they corrected it, how long it took, and how much it cost.
You are one of the four YC companies I know of (Cardboard, Palmier, and Motion/Mosaic being other three) working on that, so I keep visiting occasionally to see if I can get "inspired" by something new.
- True multiplayer Google Docs like editing, which legacy NLEs haven’t done particularly well
- Integrated review and feedback
- Support for local media, which a lot of cloud editors lack
To support the above we needed to build beyond just a single player editor that agents love. All the infrastructure for collaboration, storage, and complex projects had to come too.
Mine broke on something small. A Display P3 tagged still looked right on the timeline and came out different in the file, because the preview path and the export path handled the color tag differently. Nobody notices until they open the finished export. How are you keeping the proxy scrub and the final render honest with each other?