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I like to think of it as a new abstraction layer on top of something we've been comfortable with for years. The developers of the past had to trust that human-readable code would compile to the machine-level bytecode they were used to write, and that even though it wasn't as efficient as they could make it, one day the benefits would outweigh the negatives. Today most developers don't understand compilers well enough to even begin questioning if the code doesn't work because the compiler has a bug or because their code has a bug. They have to trust the abstraction layer beneath their current domain, and they have to find ways to prove that their work is correct in that domain (e.g., writing a sufficient number of unit- and integration tests, compiling with different compilers to different targets, etc.).

We, too, have to adjust to this change, this new abstraction layer, because whether we like it or not, the code an LLM will produce in no more than five years will arguably be much, much better than the code any 10x developer could produce even if given months of time and an infinite supply of caffeine.

We "just" need to find a way to confirm that our work in this new abstraction layer - primarily prompt engineering - results in the code functionality that we had in mind, not necessarily the code implementation that we had in mind.

I'm still unsure if we won't figure out that the right abstraction level to describe what code means is, well, code.
I've spend the past month-or-two on developing a platform scroller game for smartphones using nothing but AI. It has created everything given my instructions, to my liking, from the way the game is played to graphical assets to sound effects. It looks and feels like any other typical studio-developed game you could find in the store, the difference is that I didn't have a studio of professionals working fulltime for months or years with various levels of project management and what not. It's just me. Me and my agentic coding subscription.

Vibe coding originally meant giving an LLM an instruction, having it regurgitate something potentially wholesome, testing it and feeding back the errors for it to fix it. What I've done in the past couple of months is so, so much more than that. I'm a puppet master and my coding agent is my puppet. I don't need to understand the code when I can describe the problem I want solved and it will do it 100x faster than I ever could.

I didn't use code to describe this level of abstration. I used English prose - and a heck of a lot of software engineering theory, mind you. If you know the solution requires a quad-tree and binary search because in this case, that is the best option, then that's an instruction, not a block of code.

Is it faster because you are using English prose or because you don't actually have to do a great job of specifying your game. If you say, make it look like X or have the controls like Y; you are just reusing the work of someone who has specified all that, probably in code. If you actually had to spell out every rule in English, you would find code is a much better language.
You are probably right, and then I would most likely copy solutions to specific problems from StackOverflow like in the glory days of the 2010’s.

My first lead developer was an old school developer who preferred to look up guidelines and solutions in physical books he had on his desk. Nobody should waste time reinventing the wheel.

To answer your first question, it’s faster for me because I can formulate my request as a developer as if my AI agent was also a developer (in a sense it is) faster than I can figure out how to implement it on my own, especially in a new language and ecosystem. I didn’t just prompt Claude Fable at Max thinking capacity “yo dawg make me a game for iPhone that will make me rich just pick whatever style and stuff” and let it run for a week or two. I brainstormed the idea of the game with my AI agent (Opus 5.5 mostly at High), asked for suggestions, adjusted its proposal to my liking, asked it to flesh out an implementation plan for each milestone of the development journey, worked on different topics as we progressed (introducing complex graphics was sometimes challenging which required a bit of guidance for it to get the assets right), had it create a level editor for me because explaining every single thing was taking too long when I could just drag the sprite a little on my screen and tell it to compile my changes, we worked on ambience audio and sound effects at multiple levels (background, middle, foreground), and the list goes on.

A LOT of work has gone into this project, but without an AI I would not have gotten any further in the time spent than barely figuring out how to get even a simple round ball bouncing on a flat surface in Unity. With AI I’m looking at a feature complete game ready to ship to the App Store after the last bit details have been settled (advertisement laws and whether to monetise one way or the other or not at all, mostly).

AI is an incredibly powerful technology and when you wield it correctly you can go from 1x or 10x engineering to 100x or even 1000x at minimal risk (because you mitigated it along the way).

If you don't particularly care how the code works or specifically what it does it seems pointless to worry about abstraction. Since, as you say, it solved the what you wanted solved and did so quickly.

But when you do care, it becomes important.

And, I suppose, computer code in general is terrible about writing things at the right level of abstraction, or at least human generated code is and I think LLMs do worse, somehow. So there is something to be said for prose as a specification language in most cases.

But I still think we're going to end up with some kind of code to reason about programs. Same way mathematicians have been using mathematical notation to reason about maths. But maybe it will be different code. Who knows, literary programming might catch on.

Is it a challenge to Agile methodologies? I mean is most software today designed at all? If we want a pm to be able to write half baked feature ideas and expect the devs to sort it out, rather than just paste the ticket into Claude, don't we make this chaos inevitable. Maybe there is a missing formal engineering layer missing between feature request and prompt. Llms seem to do much better when they are told exactly what to do, vs when they are given room to...express themselves
I note you're downvoted but I strongly agree. Forcing humans to speak machine language is inherently inefficient. Having them speak a language we're already comfortable with is an obvious evolution in abstraction and control. I suspect you've ruffled some feathers because speaking machine language has been a knowledge and skill gate which is rapidly becoming redundant. It doesn't feel good when one's career and skillset become much less valuable. Never-the-less, this technology is not going anywhere. Opus 5.5 already codes better than most of my developers at about 100x the speed. Architecture is still valuable, but I have no doubt that this is also going to be done better by AI soon.
Some people react to harsh realities and truth with negativity and the only the only things they have control of here on HN: a downvote. :)

I, personally, never downvote people I disagree with. Who am I if I don't use another perspective as an opportunity to learn and grow? I can tell that many people agree, too, because my "comment score" is still mostly neutral at the time of writing.

Human speech is inherently inefficient and ambiguous. Humans rely on non-verbal clues and context to distill the exact meaning of phrases, and even then the potential for miscommunication is non-negligible. It is a huge leap to assume that artificial intelligence can succeed in flawlessly divining intent from regular human speech to the point where it can generate debt-free code. And if your solution to that is to say "no, you need to issue specific instructions to guide the machine to the correct solution" then you have not removed the skill requirement, you have merely redefined the skillset.
I think you mistakenly believe that the existing abstraction layers don't already contain ambiguity. It's true that formal languages are built to reduce ambiguity, but there is still much ambiguity. For example, gaps in the specification still leave room for interpretation. [They list some in Cambridge's free C course:](https://www.cl.cam.ac.uk/teaching/1516/CandC++/lecture10.pdf)

- Implementation-defined: the compiler documents its choice, e.g. sizeof(int).

- Unspecified: the compiler picks from options, e.g. argument evaluation order.

- Undefined: no requirements at all, e.g. signed overflow.

The notes take you through compilers deleting an overflow check and a kernel null check because of undefined behaviour.

There are also abstraction leaks. Spolsky’s Law of Leaky Abstractions says all non-trivial abstractions leak. SQL is one example. Logically equivalent queries can differ in speed by thousands of times.

Also, the translator must be trusted. [See this lecture.](https://www.cl.cam.ac.uk/teaching/2223/R209/Reflections-Trus...) It explains how behaviour can live in a compiler binary and appear in no source.

In other words, formal languages are no different to spoken languages. They exist on a spectrum of ambiguity, assumption, and implied meaning, depending on the domain. Human language has the potential to introduce more ambiguity, assumption, and implied meaning, but that's not a predetermined quality. You can be as detailed as you like in your communication with your AI. To a degree of precision equal to or better than a formal language. You reference this in your last sentence. The distinction is fairly obvious: being specific in English has a much lower skill bar than being specific in C.

One of the more interesting topics in research and philosophy right now is this question of alignment. To what degree to these models understand our meaning when we're not extremely detailed. We can see in research that they're becoming extremely competent at inferring meaning. They can often understand our intent with very few words.