well, i did go check out the company spawn from the article. its certainly interesting how hands off their process is and how much they ship, but holy shit the games were fucking horrible. there was a direct WoW ripoff (right down to the assets) that was unplayable, a racing simulator where my controls stopped working 10 second in, and some sort of RPG that i started and just never loaded. so i will take what they are saying with the heaviest possible grain of salt.
Yes exactly this is my standard for everything now. You can spend an unbelievable amount of tokens doing all kinds of things that are interesting as processes in their own right.
But is the outcome good? Is the game fun?
loading story #50309192
This is just like when crypto people were pretending their NFT/metaverse games were fun, it's pretty funny.
{"deleted":true,"id":50309990,"parent":50308873,"time":1793393519,"type":"comment"}
I guess they didn’t read Simon Willison’s latest post on how to make fun games with AI assistance.