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> Why though?

Valve takes a 30% cut of all sales through their platform which is responsible for the majority of their revenue. This is dependent on it being a mutually beneficial relationship for developers and a near monopoly on PC customers eyeballs.

Fantastical examples aside Valve is still dependent on developer good will. The balance of that to the near monopoly is a much more valid point about how far Steam can strain that relationship.

They can take same cut from what AI agent is building and selling, as long as there are buyers.

I still don't get it

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Assuming that AI-driven game development ever becomes a real thing, they could literally lose every single developer they have now and still be fine.