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They're getting surprisingly good at identifying why things don't seem right. I came back to an old game project that I had shelved due to the core game loop not feeling right and I decided to just ask Astra to analyze the gameplay and figure out what was wrong and it was able to provide a good direction to take it that also works well with the game mechanics that were already in place.

The new Terra 6.1 is pretty good at doing user testing as well via computer use, going through all the features and noting any bugs or inconsistencies.

It feels like we might be on a trajectory that takes us to a place where someone can just say "I'm bored, make me a new game" and then provide minimal feedback like "this isn't fun, make it better" and get an entertaining game without a lot of iteration. Of course we'll still have games that come from human ideas as well but vibe games seem like they're here to stay.

I'm not so sure, I've made an autobattler and even recently using Astra to come up with new mechanics or cards they're usually always bad as if it doesn't "get it" even if I feed it all the current cards in game and say "like this, these are good because of x and y." When brainstorming, I usually get it to generate 20 ideas and then I come up with something entirely new based on bad stuff it responded with. I've never been able to actually use its ideas verbatim.

I'm not sure if this is a limitation of the tech or whether it will eventually have "taste" in such nebulous domains as "what is fun." They still can't write funny jokes despite trillions of dollars of training because even though there's plenty of funny material and discussions on what funny is, I guess it's still kind of a human thing.

> not feeling right

That came from you. And it’s a deep thing.