Games like SimCity often only supports ultradense Manhattan style cities and centralized solar plants through distribution networks. That combination doesn't work with solar technology. It should be like "Set up offgrid solar incentives program($1.5B)" buttons that reduces power draw proportionate to numbers of standalone houses that resets when disaster hits the parts of the map it was used on.
Solar seems to be working just fine in Spain, a place where almost nobody lives in a stand alone house, or even a row house. You still put solar in the building, but then you have industrial solar in places wi5 little agricultural value, and wind turbines installed on top of hills. All of this could work just fine in any sim city I remember, as you are just dedicating space to power, which is fine.
Plus below a certain cost threshold, the risk of damage still means the overall cost is lower.