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Which is a great pastime but not a feasible way to actually make games.
But he literally made a real game and released it. It was a long process for sure, but you can’t say it’s infeasible.
Impossible ≠ unfeasible.

It's extremely unfeasible.

He had previously built and sold two games, each of which made him millions, funding the next effort. Not infeasible, but building on repeat success.
I don’t see why this weakens the example. He has repeatedly built and released games from his own engines and now language/compiler. Money was increasingly required but he had made that money through the same process.
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