For example, suppose we have a function with a growable array that calls another function (without passing said array) that also uses a growable array as some temporary scratch space. Then the first function's array isn't being used when the second is sleeping, so the inner function's array could safely share the stack because it will all be freed with a single pointer restore once the second function exits.
Now, I actually don't know how the compiler works but as I understand it does things similar to my example to optimize the number of stacks needed (but let's wait for WvO to confirm or deny whether my understanding matches reality).
You can just store all them items of the list/tree/whatever on the stack, growing it as needed, or you can add an addition "freelist" for a particular stack, so you can re-use items.
Plenty of trees only ever grow. And that's the normal type of array in Goose. However you can also have arrays that can grow and shrink, if you have a tree that is constantly in flux.
Either way it'll be one stack for an entire tree.