Hacker News new | past | comments | ask | show | jobs | submit
You're only looking at one side. Dynamic difficulty also allows players to progress by lowering the health of a boss they've failed to beat for over two hours.

Casual players giving up was a problem that no amount of shaming managed to fix ("haha skill issue, sucks to suck").

loading story #49229138
How is it a problem? Giving up is absolutely fine. Different games are made for different types of players. Who cares what the others think (or you think they think). By trying to cater to everyone you satisfy nobody.
loading story #49229221
Just make it a concrete option then. What is the point of being sneaky about it?
loading story #49228626
loading story #49228312