Personally speaking, the feeling of "getting the thing and then having the thing" - the personal todo app, the custom apps - is why I do anything in programming. Programming is the project where I can speak a spell and then I get a nice thing. That's very cool, and I do like the process, but at the end of the day the nice thing is what I'm doing it for- it's not a side benefit, it's the payoff. I get a burst of happiness every time that the thing quietly does its thing that I wouldn't have had otherwise. So to me, the LLM mostly just feels like I suddenly got a lot of friends who are willing to help me get the thing and also have a very complementary skillset. So it's an improvement, and then there's also a reward at the end!
Example: I'm playing Satisfactory right now, with a mod that puts a computer in the game that can control game events. I use the computer to do cargo train routing in the game, ie. it runs a program that scans target cargo depots and looks for items that are below a level, and then dispatches trains to find these items and bring them to the destination. Which I once would have written by hand, but was now done entirely by Sonnet. I did have to put plenty of effort into guiding Sonnet to the approach that worked, and I put several AIs together, and this felt a lot like "explaining something" which is a process I enjoy uncomplicatedly anyways. And I think, to be honest, the enjoyment I would have gotten out of the programming part once, was very largely "type-2 fun"- an annoyance followed by a nice reward. Now I'm getting the nice reward for free and can focus on actual industrial and rail network design. And I still get a burst of happiness every time I see a train busily speed off to a new destination. So far as I can tell, at least for me it's all upside.
“And I think, to be honest, the enjoyment I would have gotten out of the programming part once, was very largely "type-2 fun"- an annoyance followed by a nice reward.”
Yea I’ve had similar thoughts. Other thoughts have been something like “I’ll have different types of projects and try to be thoughtful in advance about what this is doing for me. If it’s about the building up a system manually and slowly, and having that kind of experience, then I’ll only use the AI maybe as a primary source gatherer or maybe in some limited sense.” And “Okay well this is an MMO and even though in the past I would have wanted to program this plug-in, I guess I’m middle aged now and there’s only so much time and I’d probably be really excited about using my programming energy on these dozen other things I’ve always wanted to work on, and having the thing would be a strict positive compared to not having the thing, so I’ll have the AI make this plug-in which makes the game (which is about play) more fun.”
Programming is a lot of things, so the ambiguity of language probably causes a lot of conflict here.