To put this into perspective for youngsters, that horrible Sony SDK was considered a wonder for its time, and what kickstarted the movement away from Assembly into C for home console development, as main language.
Until then, only arcades had already made the switch.
On PS2, PS2Linux, Dreamcast there was already C++ support, by the way.
I’ve started to adapt my historic accounting of gaming away from hardware centric (console generations) and toward languages and compilers, and the force-multiplication they provided to developers which is tangibly evident in the products. Though these do correlate strongly with orders of magnitude of RAM being made available.
- Physical logic gate era of gaming.
- Assembly era
- C era
- OOP era
- Interpreted languages and game logic living in scripts on top of c++ engines
- Fully Gen-AI era?
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