I got it to write a skill for driving the Ares emulator via GDB Remote Serial Protocol and it uses that for its feedback loop.
My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.
The plot-twist here is: The game design is made by Claude too :)
There's a time and place for everything.
I don't disagree, but I don't see it as a positive, looking at the current game releases and their performance being shockingly unoptimised, there is a lot of lost real world value in knowing the lower level details, it's like anything really, sometimes you have to do the hard/unappealing work to create your best work.
I've been a low level engine programmer in video games all my working life. I worked on a few AAA games that sold 20M+ copies, I'm not saying this to boast, I'm saying this to say I know how the sausage is made. My literal day to day job is fixing issues like "The RHI thread on the Switch takes 0.5ms longer than it should" and optimizing things as much as possible.
I think if you asked me few years ago, I would have also taken the same stance you did - that these tools make it "too easy" and we get unoptimized crap out there.
But you know what, nowadays I feel like I mellowed out a lot. A lot of these so called "friendslop" games are horrible in terms of technical work. And you know what? They still bring joy to people. They still make people laugh and have a great time with the people they like. One of my favourite memories from a game I worked on was reading comments from people who said they were looking forward to just playing the game after work in the evening with their friends. Was optimizing the IO performance on PS4 essential to make the game happen? Sure. But what mattered more was that the game was actually fun to play.
Nowadays I see the improvement in tooling as nothing but a positive. There will always be hardcore engine programmers who know how to do this stuff, I have zero doubt about it. But allowing people to just download an engine and make the thing is absolutely fantastic. To say that it's bad - to me personally - that's gatekeeping. Saying you can't make a game unless you know how to write a renderer or a physics system is so offputting to people who want to make a game but just don't know how - we should be encouraging them, not chastising them for it. Little Big Planet did it well as one of the first games of that kind, if you recall that - just saying, here's a sandbox, make a thing that brings joy to other people. Isn't that what gaming is about?
And on a more serious, business side - it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made. You can start a company, hire people, and just start making the game you want to make without paying anything for the tooling. Very few other companies in the world let you do this.
> it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made.
Thinking about how powerfull UE is, it is kind of insane.
If there’s elaboration on why an LLM is being used… do it in the original comment? Otherwise it’s just annoying and serves no purpose
We're living in an amazing time where an algorithm running on a GPU can create novel things by itself and it's just exciting to share what it can do.
I love reading about what people have managed to get running with Claude, because honestly it's amazing that these models can do any of the things they're now doing.
I also enjoy seeing what crazy, cool creative things people are doing.
So if someone talks about how "X" was hard and the first comment mentions there's a library to do "X", is that rude? Or is there a carve-out for the scary AI?
If someone came in with a story about how they were able to easily create an N64 game with No-code/AI/Libraries and the first comment was "ha! I did the same thing in a cave with a box of scraps" that would also be rude.
God forbid people share anecdotes about projects they were working on. On HN...
Going into a post where someone talks about their cool programming hobby project that they do for fun to say "I just made this with AI instead, it was so easy and I didn't even have to do anything myself" is effectively also dunking on the author and disrespecting/devaluing the effort they put into whatever they submitted, just in a slightly more indirect way. Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.
These sorts of comments are everywhere on HN now, every single post not directly related to AI has someone in the comments mentioning [latest AI product] and how they used it in relation to the topic of the post somehow, to the point that I'm starting to believe it's straight up astroturfing. I'd argue that such comments deserve to be dunked on, downvoted, or even flagged, unless you want all non-AI discussion on HN to die off.
Yeah! How dare someone share an anecdote about a similar experience they had! On HN of all places. Somebody sharing an experience isn't disrespectful, neither is talking about how they had an easier time doing so.
> Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.
Yes, you anti's are certainly irrationally offended by AI.
> ... every single post not directly related to AI has someone in the comments mentioning ... how they used it in relation to the topic of the post somehow
Have you considered that maybe, just maybe, many people use AI?
> I'm starting to believe it's straight up astroturfing.
"Anyone who disagrees must be a shill" is certainly a take.
> I'd argue that such comments deserve to be dunked on, downvoted, or even flagged
So everyone that disagrees with your post should flag it right? Since flagging is just a value judgment on something you don't like?
> unless you want all non-AI discussion on HN to die off.
Least hyperbolic Anti-AI comment.