They left Opus in and got beat in all but one benchmark.
Nothing wrong with trying to improve, but why the marketing games?
Instead of trying to say in the post you’re “closer” to frontier, first set a clear goal to beat the Chinese labs on price or performance and demonstrate it convincingly.
Then when your ready, come back and talk frontier without playing hide the model.
It's definitely confusing from a presentation perspective, but they are somewhat coherent comparisons if you account for the inference heuristics involved.
(They could in theory be gaming the decode speeds with much larger than normal batch sizes given the TTFT is pretty high at around 8s)
If you scroll very slightly farther there is a benchmark that includes Sol, showing it outperforming Terra (as expected) and Spark 1.2
Opus 5 is incredible at making games. Almost like a generation better than other models from my experience. You won't see that if you just look at the popular benchmarks..
You have to test each model on your actual use case to see how well it really performs.
This is a bit vague. What sort of games with what technology?
I doubt the OP meant something like creating the whole tech stack for WOW.
I was just asking what kinds of games and with which technology.
Neither is stated in the original comment, and the answer obviously isn’t “every kind with every technology”.
Benchmarks are one data point, not the only one, but the easiest one to compare.
Cherry picking the benchmarks you present is where the falsehoods lie.
No, you really can't. This rhetoric on here is so profoundly boring and tired by now. People have been saying this noise about benchmarks for time eternal, usually because their pet didn't win.
Meta knows their models aren't as good -- demonstrated by their benchmark performance -- and their value proposition is a much lower price.