Making difficulty curves in games
http://www.davetech.co.uk/difficultycurves>Dynamically adjust the difficulty depending on how well the player is doing. <- This is actually magic sauce and could be the topic of a whole talk.
Please never do this. This deceptively looks smart to a game designer, but actual players read this like a book and then it feels cheap and massively unrewarding for them.
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Difficulty settings, though. He mentions them only briefly (in this incredible article).
Normal varies so much.
As a "cozy" gamer, I want the standard setting to be something I can play without having to switch my context to to the internet for help or a guide. This was one of many triumps of Baldur's Gate 3: the difficulty settings make sense in how they translate to gameplay, and the default is fun.
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Experience curves are just as important.
However, this article reminded me of this meme
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