class DataModel:
def __init__(self, counter):
self.counter = counter
def layout(data, info):
return Dom.create_div()
.with_child(Dom.create_text(str(data.counter)))
.with_css("font-size: 32px;")
def on_click(data, info):
data.counter += 1
return Update.RefreshDom
model = DataModel(5)
window = WindowCreateOptions.create(layout)
app = App.create(model, AppConfig.create())
app.run(window)
So, there's no "automatic" re-render, a callback has to return "Update.RefreshDom" or "Update.DoNothing" (default).Now to your questions:
> How do you collect all notifications on step 2 to fire them on step 3 such that UI does not re-render itself too much?
Diffing, and then caching very aggressively. The click causes the model to re-call the layout() fn to return the entire DOM, however, there are ways to make this step very fast (arena allocation / no allocation). Then this gets diffed with the previous DOM state and the framework internally reuses everything it can (with user providing keys for list items, like React does).
> How do you deal with situations where on step 4 UI triggers an event that your model happens to listen and the cycle repeats while killing performance?
Azul has a "max recursion depth" of 5 and then just throws an error (infinite cycle). So, it will invoke all the relevant callbacks for a frame, then "sum up" all of the Update enums (i.e. one callback returned RefreshDom -> now we need to repaint).
> Sometimes it is scrolling or typing, sometimes it is parts of the model subscribed to each other bubbling events to UI.
Scrolling, selection, typing, etc. are handled by the framework. To make something editable, you need to set "contenteditable=true" on the Dom node (like on the web). Then, on text editing (which can also come from IME, a11y input, copy-paste), you get a "text changeset". The callback can then "reject" the changeset or allow it (default, since you already set contenteditable before).
Azul has a "dual update pattern" for performance here, i.e. the DOM itself is immutable until the next layout() call, however for "quick edits" like dragging a node you obviously don't want to call layout() again and construct an entire new DOM tree. So there, you just (conceptually, don't know the current API for this):
def on_div_dragged(data, info):
mouse = info.get_window_state().mouse_state
info.set_css_property(info.get_hit_node(), "transform: translate(%s, %s)", mouse_state.x, mouse_state.y)
# store in data model or node if necessary
data.user_mouse_pos = mouse_state
return Update.DoNothing # no re-render here
So, if another callback fires in between, the data model is still properly up to date. Azul also aggressively reconciles focus, scroll position, selection, text cursor position, etc. But Azul does not allow "one event auto-triggers another" like SolidJS does, it looks nice on a slide deck and then is a pain to debug Rube-Goldberg state machines.This also works for text input or updating images (i.e. you don't need to call layout again on text input). Update.RefreshDom is for "larger / structural" changes, i.e. something like a route switch in a SPA-style app. Azul tracks the text cursor position by diffing the actual text, so the user code doesn't have to track the text cursor and state is preserved during a diff (it can also retain heavy elements).
For large lists, there is a native "virtualized view" DOM node with a callback that is being called "during" layout (after the size of the container has been determined, then the framework asks you to render your DOM, given the scroll position). So, that can be diffed, too. You never render in the DOM more than ends up on screen, so the perf is manageable.
Scrolling and retaining scroll positions inside a virtualized view is still an ongoing topic (not impossible, you just have to have functions to measure the DOM items before you return them, to estimate how much you need to render, and then do the math for "where are we right now, where is the scrollbar, how big is the virtualized view in relation to what we're rendering" - so the framework can set the right scrollbar size and position).
Again: please don't use or post Azul here on HN yet, docs are still slop and undergoing review, API is unstable until I have some apps going, but I just wanted to answer these questions.