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A skill is more like a packaging convention around instructions, with the difference that the runtime knows it's a reusable unit. That lets it expose only the skill's name/description initially and load the full instructions (and sometimes bundled scripts or other resources) only when needed. Truth is that if you implemented the same lazy behavior with AGENTS.md and a bunch of Markdown files you'd end up with something that is functionally very close to a skills system.
Something like instructions in Projects? Or how? Could you please describe the pros and cons of each and when to use each?

That'd be truly helpful!

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