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> UI is also very much not functional,

I disagree, and I believe that the complete stagnation of GUIs is due to ignoring this.

There is no good reason why a GUI system isn't:

Description->Pack->Apply events->Generate assets->Render assets.

At each point you reify the result into an artifact that is everything the next stage needs. This has a couple of nice properties. One property is that everything is deterministic and testable. Another property is that after the pack and apply, everything is now embarrassingly parallel. Another good property is that you have an artifact that the accessibility people can latch onto before you bury it under pixels.

That would be a very functional way to deal with GUIs.

However, we continue inheriting properties and single main threading everything like we're still on 33MHz machines with 8MB of RAM.

>> UI is also very much not functional,

> I disagree, and I believe that the complete stagnation of GUIs is due to ignoring this.

I disagree with your assessment.

>Description->Pack->Apply events->Generate assets->Render assets.

1. What does that even mean? I don't see a UI in there at all, at best some graphics (Render).

2. That's not "functional". If anything, it looks like a pipeline, so dataflow. But then again, see (1)

3. Not sure why reification, that is turning things into objects, is functional to you. Reification, that is turning things into objects, is object-oriented.

4. MVC was actually created on 5.8 MHz machines with 128KB of RAM (including the display buffer). And still works beautifully today.

https://en.wikipedia.org/wiki/Xerox_Alto

Functional is all about reification. You take a set of things in, you apply/map/collect/fold/whatever, you eject a set of things out. That is 100% functional--every time you supply the same inputs you get exactly the same outputs. The point of functional programming is that you avoid mutation and hidden state.

And, um, side note: dataflow programming is almost always considered functional programming.

Object oriented, by contrast, is all about hidden state and mutation. I send a message or call a function on that object over there and fingers wiggle and magic happens. But I don't know what or when or even if it actually happened.

And increasing evidence suggests that MVC doesn't work beautifully today because it doesn't parallelize, and it scatters state between uncooperative things. Just ask every single GUI that exists--every single one hangs because somebody made an oops and put too much work on the single, blessed primary thread. Or they have janky scroll. Or resizes leave gunk on the screen. Or your system flashes and jiggles because it's too busy reflowing everything in the universe. Or ...

You obviously have some very non-standard definitions at work here. apply/map/collect are just higher order operations, they have nothing to do with reification, except that you need the functions that are arguments to be first class.

> dataflow programming is almost always considered functional programming

That turns out not to be the case. Dataflow programming shares some aspects with functional programming, they are not the same at all.

> Object oriented, by contrast, is all about hidden state and mutation.

That also turns out not to be the case at all. Heck, there were even object-functional programming languages.

> And increasing evidence suggests that MVC doesn't work beautifully today because it doesn't parallelize,

What does MVC have to do with parallelization, in your humble opinion?

You are applying a one way arrow to events where in real life events do change state and can completely change UI (and functions) itself. Which makes imperative always the superior mode.

What you described works only in super simple scenarios. Whink Web 1.0, when Javascript was used for basic form validation at best, and didn't change DOM that much.