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Agree. The pelican benchmark was interesting a year ago when most models struggled and a good pelican indicated an unusually capable model. Now it’s saturated and uninteresting.

A good new benchmark should have awful performance to start and there should be a lot of headroom for improvement. This benchmark is also intentionally difficult and requires the LLM to develop the animation through spatial reasoning and first principals rather than existing video generation pipelines. Similar to how SVG generation was out of distribution for most models a year ago.

I think it's interesting to see them visibly struggling to improve. Claude pelicans aren't much better today than they where 18 months.
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Have you seen pelicans in Simon Willison’s tests? It is still not a pelican on bike I would like to publish :)

Imho we don’t need to make benchmarks that draw the whole 3D world. Pelican’s drawing is really nice in its simplicity and complexity at the same time.

It seems to be an obscene waste of compute time to generate useless 3D worlds that are just a bragging - 3D is really heavy discipline to make it right, see Mark Zuckerberg’s ceased attempt with 3D VR…

Multiply it by thousands times as a lot of people have found out threejs lib and prompt “generate 3D world and make no mistake” are new orange/black.

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> useless 3D worlds that are just a bragging

No, this demo is the useless 3D world, and you're bragging.

A real game would have a lot more immersive of a world, and you wouldn't need to.