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Large displays are not driven by a general-purpose CPU that bit-bangs a single serial data line, and never were. They're driven by separate circuitry with direct memory access, often integrated on the die of chips meant for these applications. The actual bus to the display controller may be a parallel dot-clock RGB bus, or an ultra-speed differential multi-lane serial (MIPI DSI, HDMI, etc).

And train stop displays certainly don't need 60 fps.

The main constraint for high-resolution displays is memory, not CPU clock speed. Your (odd) 1920x1920x24bpp frame buffer takes up more than 10 MB.