Spatial languages: Writing code in 2D
https://shukla.io/blog/2026-07/cccx.htmlText is a serialization of an n-dimensional work space. "N-dimensional" doesn't have a formal definition I'm aware of but the major characteristic of it is that a new dimension can pop up anywhere. If you feel like you want to double-click on that, you can see my earlier comment here: https://news.ycombinator.com/item?id=35096647
A conventional textual language can represent everything mentioned there, whereas 2D layouts struggle almost immediately to represent things that textual layouts represent quite easily.
It can still be a useful "see the world differently" exercise, but it's the opposite of "freeing your mind"... it's stepping into a fairly small subset of functionality, albeit an unconventional one, and seeing what you can still manage to do even so. Rather than "unlocking a new dimension" it's actually throwing away n-2 of them. The experience of using this for any period of time would reveal this, as it would be a constant struggle to represent even very simple algorithms in this format.
I post this mostly because of the "familiarity breeds contempt" effect that programmers seem to get hit with for text. There is a reason we use text and it's not lack of imagination or being stuck in our ways... it is actually an incredibly rich and powerful format that poses a serious challenge for any alternative to overcome because of the astonishing combination of compactness combined with representational power.
Nitpick - the andFlip function is wasting a whole dimension with unnecessary lines, and also modifying its input argument unnecessarily (yuck!), and it takes 3 arguments as an array for no good reason.
Better: andFlip = lambda a,b,c : not c if (a and b) else c
Except this is really just a normal 2 argument ternary, it does nothing interesting with a or b individually, it treats them as a unit, so I’d argue this shouldn’t even be a function.
It is used to compose songs. You can see the demo in the linked page.
The great gift of language is that it allows us to talk about arbitrarily complex things using a stream-like medium. Human speech is fundamentally 1D. The tree like structure of the concepts in language then facilitates the exponential growth in complexity.
Or maybe centuries of human progress just went completely in the wrong direction? Unlikely.
Nothing wrong with being silly, of course.
Or, you stick to oldschool old people. Keep things simple.