How My Images Are Dithered
https://dead.garden/blog/how-my-images-are-dithered.htmlOur paper was about 3.5 meters wide, and a single roll length was 2–3 kilometers which ran for 20-30 minutes. The process delivered high quality at high speed, so we printed titles like Playboy and the IKEA catalogue in every language (for a language change we only had to swap the black cylinders, since the data was optimized so the text was mostly single color black). A print run of the IKEA catalogue, around 40 million copies, took about two months. It was brain numbing but also really zen. I miss it sometimes.
It aims to 'knock out' some areas of the image: make them transparent in the digital image so those areas are not part of the final film. This means less of the surface of the t shirt has film on it, allowing it to be breathable and flexible.
I got some DTF prints made before I knew you were meant to do this. The tutorials online required a lot of steps so I made the above for next time. Not tested for real yet.
Yeah, if you're using lossless compression like PNG or GIF, adding a lossy step to reduce the number of colors in the palette can help.
If you're compressing photos, you should use JPEG or WebP.
Anecdotally, JPEG usually beats dithering, and WebP always does.
It's fine to dither images but please please admit that you're doing it for the aesthetic. WebP has very broad browser support and absolutely blows dithering out of the water for compression. You are not going to beat years of research and tuning with "use fewer colors".
I remember a YouTube video about "How we did the impossible and got full-motion video for this Sonic game on a system that couldn't do FMVs", and the answer was like, "Well, we used a low resolution, and then we reduced the color palette, and then we cut the frame rate, and then we did interlacing." None of that's impossible! That's like saying you built the Pyramid at Giza using only a bucket of Lego bricks! It's not the same pyramid! Anyone can use a lower resolution! It takes effort and teamwork to come up with a codec that actually compresses data without artifacts!
You can go down a rabbit hole of dithering algorithms too, like Floyd Steinberg[1]
[0] https://github.com/makew0rld/didder [1] https://en.wikipedia.org/wiki/Floyd%E2%80%93Steinberg_dither...
I tried doing something similar a couple of years ago and gave up after running into the exact same issues in the post. It's really difficult to replicate proper halftoning on a computer screen without getting moiré patterns and weird artifacts because of PPI, aliasing, and other stuff. Beyond that, print and screens are just fundamentally different ways of rendering things.