None of the engines you mentioned are nearly as approachable as roblox when it comes to making a 3D game with little programming or art skills.
Don't get me wrong. I agree roblox is a very shady operation, but that does not erase the fact that their platform is unmatched when it comes to letting kids make games.
> Don't get me wrong. I agree roblox is a very shady operation, but that does not erase the fact that their platform is unmatched when it comes to letting kids make games.
Ok, well then, toss your hands in the air and throw away all your principles then, I suppose.
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RpgMaker is really approachable for a 13yo.
There also Luanti, the new name of MineTest, which is closer to the Roblox experience (in the sense that there already a playable game there, and creating new stuff is closing to modding than to game making).
The Roblox experience also includes a huge existing player base who may come and play your game without having to install anything new on their machines. I'd say this social factor actually matters a lot for Roblox where many if not most games are multiplayer.
The only thing close is minecraft, which from what I heard already has similar restrictions on in game chat, plus other shady maneuvers from Microsoft.
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