Earlier this year, a colleague encouraged me to experiment with Claude Code. So now I have a little game project. :) Being unfamiliar with genAI, I chose something modest so that I'd more likely be able to push it to a fairly polished state.
Tentatively called Vestiges, it's a single player 2D roguelite strategy game with meta progression, some narrative, and a card minigame (the latter inspired by work I did on Star Wars: Knights of the Old Republic II). It's set in the near future. You are using software (the game) to navigate a person's digitized mind, reading their memories.
I hope to have a playable demo within the next month or so.
I've had a strangely asymmetric experience where frontier models are failing apparently basic tasks like making changes to a Pong clone without breaking it, while the same models are successfully designing and implementing multiplayer servers with rollback netcode!
I think it has to do with what they can and cannot verify (i.e. they can't actually play pong to see if they broke it), but I'm not sure.
(Also happy to hear anyone else's experiences on this matter!)
You should consider creating the game on Steam, so you can start building your audience.
Star Wars nut here.