It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time.
But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays.
But maybe that’s just because I was a kid.
I don't think it was only because you were a kid. The game really did punish hesitation in a way that feels pretty unusual now
I don't think it was just because you were a kid, if I recall correctly the controls were incredibly unresponsive. Probably a technical reason, that they couldn't or didn't want to interrupt an animation easily, but still.
Years later though, and games like Dark Souls and Monster Hunter have a similar sluggishness / unresponsiveness to them. But it doesn't feel as unfair in those games.
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>It was also incredibly difficult.
And we dumb kids used to play it without the manual. It was a minor victory day for us when we finally figured out how to pick up the sword!
Yeah, it was. It wasn't even my first game - I was like 11 when I first got to it, and by then was a solid gamer having already owned a master system and mega drive game consoles. And still PoP was hard, really hard.
(But I also didn't like it very much...)
I played it relentlessly as a kid (3-6 years old), and never got past the 4th level…
pop.exe -megahit is what I remember to cheat. Then ctrl combinations for powers.