Does the AVP still not integrate with VR games/simulators? I understand why Apple wants it to be a productivity tool not a gaming device, but it really sucks to restrict it in that way.
It can with:
KRVR - https://krvr.app/
I think apple needs to turn the page on it's 'not friendly for game developers' stance that they've had for a very long time. They've done some embracing on phones/ipads for sure but the m-series graphics capability is massive, they should be making investments with game engines to really squeeze performance out of their stack.
This might be a little difficult seeing as how the largest gaming engine in the industry for AAA (unreal) is owned by a dude that has sued them for their store practices but shrug.