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Anecdote time.

I couldn't get Resolve to run on my discrete-GPU-less PC running Fedora. First the lack of RPM or Flatpak were lame, but integrated graphics was the real killer.

I started learning Blender VSE and walked away super impressed. Finally found my editor. (Spent years getting used to Premiere on Mac and PC.) It runs good even though I don't have a dedicated GPU yet, unlike Resolve. (And Blender is a full-on 3D modeller, I should note.)

I'm going to scale up my hardware eventually, but right now my editing needs aren't huge. Just chopping and splicing up stuff for YouTube. Blender's VSE is incredibly good for my use case.

How are the learning resources for Blender VSE? I've tried several open source editors (openshot: not fit for any serious purpose, shotcut: would be great if not bugged out) and ended up on Resolve for the combination of being free for my purposes and good community resources. I've looked at Blender for 3D before and found the good resources tend to be out of date. Is that still an issue?

edit: I may need to give the OpenShot 3.x a chance. The OpenShot release history [1] makes the claim that they have addressed many of my complaints

[1] https://www.openshot.org/blog/

I tried Kdenlive, OpenShot, Shotcut, Pitivi and others. It's a personal thing but I just could not get used to their UIs. Well except for Pitivi, but that one is way too buggy.

I even briefly considered using ffmpeg and bash to get the edits I wanted...

Blender has a complicated UI but at least it feels completely consistent and thought-through. And also like it wasn't designed 20 years ago. I just have more confidence using Blender than others because it's so big, respected and known.

My learning process is basically "How do I do this thing I did in Premiere?" and basic Googling/YouTubing. I needed a tutorial video to get started but otherwise if you know NLEs it shouldn't be too hard.

Try kdenlive for basic video editing. It's better than openshot
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