Earthion: A New Mega Drive-Style Shoot-Em-Up
https://earthiongame.com/Seriously, this game is a miracle, and the amount of love Ancient put into it is unlike anything we've ever seen for a modern commercial release on hardware that came out in 1988!
It certainly beats out a good portion of the games originally released on the Mega Drive.
It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.
You don't even need to buy the cartridge version if you own an SD card adapter.
I am curious how some of the effects look on a CRT.
What I notice is that the highly detailed sprite work doesn't produce the elegant artifacting of the era, where pixel bleeding and whatnot would merge nearby colours together to produce desired artistic effects. More often what I see is a smudged mess with noise.
Pixel bleeding? Are you referring to color distortion caused by the use of composite video? Why would you expect to see that in a screenshot viewed on your LCD screen? You'd have to actually see the game output via composite from a Mega Drive to a CRT to see it (which you would, since the art uses dithering well).
This is one of the best-looking Mega Drive games released in a very long time, developed by the company responsible for games like Streets of Rage and Beyond Oasis.
Generally pixel art created for LCDs also looks good on CRTs, with tiny text being an obvious exception.
While it may sound odd to want new pixel art to be "authentic" in the same way as new music should respect the structure and form of styles like ragtime, blues or jazz, I think it applies equally. The skilled artists who hand-crafted pixels to look their best on CRTs did specific things to leverage CRT bloom and blending, scanlines, composite color artifacting and interlace dithering.
What are "CRT bloom and blending"? Are you referring to artifacts caused by composite video output? That is not due to the CRT but rather the signal distortion. RGB output on a CRT will look pixel perfect and colors will not merge. I'd say most gamers using original hardware on CRTs these days are using RGB, so if anything, it reflects the current user trends if the Earthion designer did not use dithering (which he did, making this comment irrelevant).
By the way, some of my favorite games on Megadrive are homebrews, most notably Astebros and other Neofid games.
This might be different given it’s a company logo and thus trademark. But I wouldn’t be so sure they’d get a cease and desist like if someone imitated Nintendos logo.
Yikes. Seems like i'm not getting a physical copy then. I'm not giving any money to LRG. Which is a shame because it looks like a cool game.
However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are. It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.
I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.