I have my own skill: 5 rounds of research/planning/test-planning. Interactive with me in loop for all important decisions. Starts with high level shape, then details. Planning can take 2-3 days of my time, then the implementation agent can take many hours (Opus 4.7). It splits the implementation across many phases/commits, each with its own code-review fix loop. Deep code review at the end can take another hour or two. It opens a PR, Gemini reviews, it reads out and resolves those issues.
Projects still take days or weeks, but 5x faster than doing it all myself.
Edit: the skill - https://github.com/scosman/vibe-crafting
Because this version of AI is worth 10 trillion dollars.
While the pragmatic versions from realists you can find all over this thread are ultimately probably less of a speed boost than just having your CEO/local micromanager be conveniently on vacation during critical periods when the work actually gets done.
As a result I've abandoned the idea of having LLMs generate code except for very small, localized and tightly scoped things. They really can't produce much more than a function or a small module without shitting the bed (last time I vibecoded was with Opus 4.6, Composer 2 and GPT-5.4). I use it almost entirely as another signal in analysis, which naturally makes it fit in better because all the other signals (reading the code, stepping through the code, writing the code myself) are already there so when the LLM points things out the information it actually renders can be taken in much more easily (and seen through more easily when it's false or irrelevant).
I think it's neat that people find fun ways to develop, but I think dressing up vibecoding in a fancy dress and layering SpecLang, sometimes in multiple steps, on top of it, is an exercise in trying to use the tool more instead of trying to use it in its most useful capacity.
This has been my experience every time I've suggested that there are any sort of inherent ontological/conceptual or computational limits to the sophistication of LLM mimicry.
IMO if you are not shipping out faster then the faster work gains are meaningless.
If you are shipping faster, you’re probably picking up more work and shipping everything too fast leading to burnout.